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ID3D10Device::GSGetSamplers method

Get an array of sampler states from the geometry shader pipeline stage.

Syntax


void GSGetSamplers(
  [in]   UINT StartSlot,
  [in]   UINT NumSamplers,
  [out]  ID3D10SamplerState **ppSamplers
);

Parameters

StartSlot [in]

Type: UINT

Index into the device's zero-based array to begin getting samplers from.

NumSamplers [in]

Type: UINT

Number of samplers to get from the device. Each pipeline stage has a total of 16 sampler slots available.

ppSamplers [out]

Type: ID3D10SamplerState**

Arry of sampler-state pointers (see ID3D10SamplerState) to be returned by the device.

Return value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Device Interface

 

 

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