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ID3D10Device::GSGetConstantBuffers method

Get the constant buffers used by the geometry shader pipeline stage.

Syntax


void GSGetConstantBuffers(
  [in]   UINT StartSlot,
  [in]   UINT NumBuffers,
  [out]  ID3D10Buffer **ppConstantBuffers
);

Parameters

StartSlot [in]

Type: UINT

Index into the device's zero-based array to begin retrieving constant buffers from.

NumBuffers [in]

Type: UINT

Number of buffers to retrieve.

ppConstantBuffers [out]

Type: ID3D10Buffer**

Array of constant buffer interface pointers (see ID3D10Buffer) to be returned by the method.

Return value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Device Interface

 

 

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