Boxing and Unboxing (C# Programming Guide)
Updated: July 2009
Boxing is the process of converting a value type to the type object or to any interface type implemented by this value type. When the CLR boxes a value type, it wraps the value inside a System.Object and stores it on the managed heap. Unboxing extracts the value type from the object. In the following example, the integer variable i is boxed and assigned to object o.
int i = 123; object o = (object)i; // boxing
The object o can then be unboxed and assigned to integer variable i:
o = 123; i = (int)o; // unboxing
In relation to simple assignments, boxing and unboxing are computationally expensive processes. When a value type is boxed, a new object must be allocated and constructed. To a lesser degree, the cast required for unboxing is also expensive computationally. For more information, see Performance.
Boxing is used to store value types in the garbage-collected heap. Boxing is an implicit conversion of a value type to the type object or to any interface type implemented by this value type. Boxing a value type allocates an object instance on the heap and copies the value into the new object.
Consider the following declaration of a value-type variable:
int i = 123;
The following statement implicitly applies the boxing operation on the variable i:
object o = i; // Implicit boxing
The result of this statement is creating an object reference o, on the stack, that references a value of the type int, on the heap. This value is a copy of the value-type value assigned to the variable i. The difference between the two variables, i and o, is illustrated in the following figure.

It also possible to perform the boxing explicitly as in the following example, but explicit boxing is never required:
int i = 123; object o = (object)i; // explicit boxing
class TestBoxing { static void Main() { int i = 123; object o = i; // Implicit boxing i = 456; // Change the contents of i System.Console.WriteLine("The value-type value = {0}", i); System.Console.WriteLine("The object-type value = {0}", o); } } /* Output: The value-type value = 456 The object-type value = 123 */
The following example demonstrates a case of invalid unboxing and the resulting InvalidCastException. Using try and catch, an error message is displayed when the error occurs.
class TestUnboxing { static void Main() { int i = 123; object o = i; // implicit boxing try { int j = (short)o; // attempt to unbox System.Console.WriteLine("Unboxing OK."); } catch (System.InvalidCastException e) { System.Console.WriteLine("{0} Error: Incorrect unboxing.", e.Message); } } }
This program outputs:
Specified cast is not valid. Error: Incorrect unboxing.
If you change the statement:
int j = (short) o;
to:
int j = (int) o;
the conversion will be performed, and you will get the output:
Unboxing OK.
Unboxing is an explicit conversion from the type object to a value type or from an interface type to a value type that implements the interface. An unboxing operation consists of:
Checking the object instance to make sure that it is a boxed value of the given value type.
Copying the value from the instance into the value-type variable.
The following statements demonstrate both boxing and unboxing operations:
int i = 123; // a value type object o = i; // boxing int j = (int)o; // unboxing
The following figure demonstrates the result of the previous statements.

For the unboxing of value types to succeed at run time, the item being unboxed must be a reference to an object that was previously created by boxing an instance of that value type. Attempting to unbox null causes a NullReferenceException. Attempting to unbox a reference to an incompatible value type causes an InvalidCastException.
For more information, see the following sections in the C# Language Specification:
4.3.1 Boxing Conversions
For more information, see the following section in the C# Language Specification:
4.3 Boxing and Unboxing