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UIElement.IsStylusDirectlyOver Property

Gets a value that indicates whether the stylus position corresponds to hit test results, which take element compositing into account. This is a dependency property.

Namespace: System.Windows
Assembly: PresentationCore (in presentationcore.dll)
XML Namespace:  http://schemas.microsoft.com/winfx/2006/xaml/presentation

public bool IsStylusDirectlyOver { get; }
/** @property */
public final boolean get_IsStylusDirectlyOver ()

public final function get IsStylusDirectlyOver () : boolean

You cannot use this property in XAML.

Property Value

true if the stylus pointer is over the same element result as a hit test; otherwise, false. The default is false.

Identifier field

IsStylusDirectlyOverProperty

Metadata properties set to true

None

Unlike IsStylusOver, this property is only true if the stylus is over the element. If the stylus is instead over a child element or over elements that are part of an element's deeper compositing (the visual tree), this property will be false.

Unless you know how a control is composited (for example, you use this property in a custom control template for a control that you define), this property might return unexpected results. For most scenarios where you are not authoring controls, use IsStylusOver instead.

If this element has stylus capture and this property is true at the time of capture, this property remains true until stylus capture is lost and the stylus is not over its bounds.

Touch, mouse, and stylus input exist in a particular relationship. For more information, see Touch Input Support in Windows Vista and Input Overview.

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0
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