RotateTransform Class
Rotates an object clockwise about a specified point in a 2-D x-y coordinate system.
Namespace: System.Windows.Media
Assembly: PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
The RotateTransform type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | RotateTransform() | Initializes a new instance of the RotateTransform class. |
![]() | RotateTransform(Double) | Initializes a new instance of the RotateTransform class that has the specified angle, in degrees, of clockwise rotation. The rotation is centered on the origin, (0,0). |
![]() | RotateTransform(Double, Double, Double) | Initializes a new instance of the RotateTransform class that has the specified angle and center point. |
| Name | Description | |
|---|---|---|
![]() | Angle | Gets or sets the angle, in degrees, of clockwise rotation. |
![]() | CanFreeze | Gets a value that indicates whether the object can be made unmodifiable. (Inherited from Freezable.) |
![]() | CenterX | Gets or sets the x-coordinate of the rotation center point. |
![]() | CenterY | Gets or sets the y-coordinate of the rotation center point. |
![]() | DependencyObjectType | Gets the DependencyObjectType that wraps the CLR type of this instance. (Inherited from DependencyObject.) |
![]() | Dispatcher | Gets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject.) |
![]() | HasAnimatedProperties | Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object's dependency properties. (Inherited from Animatable.) |
![]() | Inverse | Gets the inverse of this transform, if it exists. (Inherited from Transform.) |
![]() | IsFrozen | Gets a value that indicates whether the object is currently modifiable. (Inherited from Freezable.) |
![]() | IsSealed | Gets a value that indicates whether this instance is currently sealed (read-only). (Inherited from DependencyObject.) |
![]() | Value | Gets the current rotation transformation as a Matrix object. (Overrides Transform.Value.) |
| Name | Description | |
|---|---|---|
![]() | ApplyAnimationClock(DependencyProperty, AnimationClock) | Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable.) |
![]() | ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) | Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable.) |
![]() | BeginAnimation(DependencyProperty, AnimationTimeline) | Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable.) |
![]() | BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) | Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable.) |
![]() | CheckAccess | Determines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) |
![]() | ClearValue(DependencyProperty) | Clears the local value of a property. The property to be cleared is specified by a DependencyProperty identifier. (Inherited from DependencyObject.) |
![]() | ClearValue(DependencyPropertyKey) | Clears the local value of a read-only property. The property to be cleared is specified by a DependencyPropertyKey. (Inherited from DependencyObject.) |
![]() | Clone | Creates a modifiable copy of this RotateTransform by making deep copies of its values. |
![]() | CloneCurrentValue | Creates a modifiable copy of this RotateTransform object by making deep copies of its values. This method does not copy resource references, data bindings, or animations, although it does copy their current values. |
![]() | CoerceValue | Coerces the value of the specified dependency property. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject. (Inherited from DependencyObject.) |
![]() | Equals | Determines whether a provided DependencyObject is equivalent to the current DependencyObject. (Inherited from DependencyObject.) |
![]() | Freeze() | Makes the current object unmodifiable and sets its IsFrozen property to true. (Inherited from Freezable.) |
![]() | GetAnimationBaseValue | Returns the non-animated value of the specified DependencyProperty. (Inherited from Animatable.) |
![]() | GetAsFrozen | Creates a frozen copy of the Freezable, using base (non-animated) property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable.) |
![]() | GetCurrentValueAsFrozen | Creates a frozen copy of the Freezable using current property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable.) |
![]() | GetHashCode | Gets a hash code for this DependencyObject. (Inherited from DependencyObject.) |
![]() | GetLocalValueEnumerator | Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject. (Inherited from DependencyObject.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetValue | Returns the current effective value of a dependency property on this instance of a DependencyObject. (Inherited from DependencyObject.) |
![]() | InvalidateProperty | Re-evaluates the effective value for the specified dependency property (Inherited from DependencyObject.) |
![]() | ReadLocalValue | Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject.) |
![]() | SetCurrentValue | Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject.) |
![]() | SetValue(DependencyProperty, Object) | Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.) |
![]() | SetValue(DependencyPropertyKey, Object) | Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property. (Inherited from DependencyObject.) |
![]() | ShouldSerializeProperty | Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property. (Inherited from DependencyObject.) |
![]() | ToString() | Creates a string representation of this GeneralTransform. (Inherited from GeneralTransform.) |
![]() | ToString(IFormatProvider) | Creates a string representation of this instance, based on the passed IFormatProvider parameter. (Inherited from GeneralTransform.) |
![]() | Transform | Transforms the specified point and returns the result. (Inherited from GeneralTransform.) |
![]() | TransformBounds | Transforms the specified bounding box and returns an axis-aligned bounding box that is exactly large enough to contain it. (Inherited from Transform.) |
![]() | TryTransform | Attempts to transform the specified point and returns a value that indicates whether the transformation was successful. (Inherited from Transform.) |
![]() | VerifyAccess | Enforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) |
| Name | Description | |
|---|---|---|
![]() ![]() | AngleProperty | Identifies the Angle dependency property. |
![]() ![]() | CenterXProperty | Identifies the CenterX dependency property. |
![]() ![]() | CenterYProperty | Identifies the CenterY dependency property. |
| Name | Description | |
|---|---|---|
![]() ![]() | IFormattable.ToString | Formats the value of the current instance using the specified format. (Inherited from GeneralTransform.) |
A RotateTransform rotates an object by a specified Angle about the point CenterX, CenterY.
When you use a RotateTransform, realize that the transformation rotates the coordinate system for a particular object about the point (0, 0). Therefore, depending on the position of the object, it might not rotate in place (around its center). For example, if an object is positioned 200 units from 0 along the x-axis, a rotation of 30 degrees can swing the object 30 degrees along a circle that has a radius of 200, which is drawn around the origin. To rotate an object in place, set the CenterX and CenterY of the RotateTransform to the center of the object to rotate.
Freezable Features: Because it inherits from the Freezable class, the RotateTransform class provides several special features: RotateTransform objects can be declared as resources, shared among multiple objects, made read-only to improve performance, cloned, and made thread-safe. For more information about the different features provided by Freezable objects, see Freezable Objects Overview.
This example shows how to rotate an object. The example first creates a RotateTransform and then specifies its Angle in degrees.
The following example rotates a Polyline object 45 degrees about its upper-left corner.
<Canvas Height="200" Width="200"> <!-- Rotates the Polyline 45 degrees about the point (0,0). --> <Polyline Points="25,25 0,50 25,75 50,50 25,25 25,0" Stroke="Blue" StrokeThickness="10" Canvas.Left="75" Canvas.Top="50"> <Polyline.RenderTransform> <RotateTransform CenterX="0" CenterY="0" Angle="45" /> </Polyline.RenderTransform> </Polyline> </Canvas>
// Create a Polyline. Polyline polyline1 = new Polyline(); polyline1.Points.Add(new Point(25, 25)); polyline1.Points.Add(new Point(0, 50)); polyline1.Points.Add(new Point(25, 75)); polyline1.Points.Add(new Point(50, 50)); polyline1.Points.Add(new Point(25, 25)); polyline1.Points.Add(new Point(25, 0)); polyline1.Stroke = Brushes.Blue; polyline1.StrokeThickness = 10; // Create a RotateTransform to rotate // the Polyline 45 degrees about its // top-left corner. RotateTransform rotateTransform1 = new RotateTransform(45); polyline1.RenderTransform = rotateTransform1; // Create a Canvas to contain the Polyline. Canvas canvas1 = new Canvas(); canvas1.Width = 200; canvas1.Height = 200; Canvas.SetLeft(polyline1, 75); Canvas.SetTop(polyline1, 50); canvas1.Children.Add(polyline1);
The CenterX and CenterY properties of the RotateTransform specify the point about which the object is rotated. This center point is expressed in the coordinate space of the element that is transformed. By default, the rotation is applied to (0,0), which is the upper-left corner of the object to transform.
The next example rotates a Polyline object clockwise 45 degrees about the point (25,50).
<Canvas Height="200" Width="200"> <!-- Rotates the Polyline 45 degrees about the point (25,50). --> <Polyline Points="25,25 0,50 25,75 50,50 25,25 25,0" Stroke="Blue" StrokeThickness="10" Canvas.Left="75" Canvas.Top="50"> <Polyline.RenderTransform> <RotateTransform CenterX="25" CenterY="50" Angle="45" /> </Polyline.RenderTransform> </Polyline> </Canvas>
// Create a Polyline. Polyline polyline2 = new Polyline(); polyline2.Points = polyline1.Points; polyline2.Stroke = Brushes.Blue; polyline2.StrokeThickness = 10; // Create a RotateTransform to rotate // the Polyline 45 degrees about the // point (25,50). RotateTransform rotateTransform2 = new RotateTransform(45); rotateTransform2.CenterX = 25; rotateTransform2.CenterY = 50; polyline2.RenderTransform = rotateTransform2; // Create a Canvas to contain the Polyline. Canvas canvas2 = new Canvas(); canvas2.Width = 200; canvas2.Height = 200; Canvas.SetLeft(polyline2, 75); Canvas.SetTop(polyline2, 50); canvas2.Children.Add(polyline2);
The following illustration shows the results of applying a Transform to the two objects.

The Polyline in the previous examples is a UIElement. When you apply a Transform to the RenderTransform property of a UIElement, you can use the RenderTransformOrigin property to specify an origin for every Transform that you apply to the element. Because the RenderTransformOrigin property uses relative coordinates, you can apply a transformation to the center of the element even if you do not know its size. For more information and for an example, see How to: Specify the Origin of a Transform by Using Relative Values.
For the complete sample, see 2-D Transforms Sample.
More Code
| How to: Make an Element Spin in Place | This example shows how to make an element spin by using a RotateTransform and a DoubleAnimation. |
| How to: Rotate an Object by Using a Geometric Path | This example shows how to rotate (pivot) an object along a geometric path that is defined by a PathGeometry object. |
Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.







