Vector3D.Divide Method

Divides the specified Vector3D structure by the specified scalar and returns the result as a Vector3D.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public static Vector3D Divide(
	Vector3D vector,
	double scalar


Type: System.Windows.Media.Media3D.Vector3D

The Vector3D structure to be divided.

Type: System.Double

The scalar to divide vector by.

Return Value

Type: System.Windows.Media.Media3D.Vector3D
The result of dividing vector by scalar.

The following example shows how to divide a Vector3D structure by a scalar.

						// Divides a Vector3D by a Scalar using the overloaded / operator.   
						// Returns a Vector3D.

						Vector3D vector1 = new Vector3D(20, 30, 40);
						Vector3D vectorResult = new Vector3D();
						Double scalar1 = 75;

						vectorResult = vector1 / scalar1;
                        // vectorResult is approximately equal to (0.26667, 0.4, 0.53333)

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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