SpecularMaterial.Brush Property

Gets or sets the 2-D brush to apply to a specularly-lit 3-D model.  

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public Brush Brush { get; set; }

Property Value

Type: System.Windows.Media.Brush
The brush to apply.

Identifier field

BrushProperty

Metadata properties set to true

None

If no texture coordinates are specified for a MeshGeometry3D, its material might not render as expected. The only exception is when this property specifies a SolidColorBrush; in this case, the material will be rendered using a default set of texture coordinates.

The following example creates an instance of SpecularMaterial and sets its brush properties.

<MaterialGroup x:Key="LeavesMaterial1">
  <DiffuseMaterial>
    <DiffuseMaterial.Brush>
      <ImageBrush Stretch="UniformToFill" ImageSource="sample_images\leaves_closeup.png" TileMode="None" ViewportUnits="Absolute" Viewport="0 0 1 1" AlignmentX="Left" AlignmentY="Top" Opacity="1.000000" />
    </DiffuseMaterial.Brush>
  </DiffuseMaterial>
  <SpecularMaterial SpecularPower="85.3333">
    <SpecularMaterial.Brush>
      <SolidColorBrush Color="#FFFFFF" Opacity="1.000000"/>
    </SpecularMaterial.Brush>
  </SpecularMaterial>
</MaterialGroup>

.NET Framework

Supported in: 4.5.2, 4.5.1, 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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