SpecularMaterial.Brush Property

Gets or sets the 2-D brush to apply to a specularly-lit 3-D model. This is a dependency property. 

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public Brush Brush { get; set; }
For XAML information, see the Brush type.

Property Value

Type: System.Windows.Media.Brush
The brush to apply.

Identifier field

BrushProperty

Metadata properties set to true

None

If no texture coordinates are specified for a MeshGeometry3D, its material might not render as expected. The only exception is when this property specifies a SolidColorBrush; in this case, the material will be rendered using a default set of texture coordinates.

The following example creates an instance of SpecularMaterial and sets its brush properties.

<MaterialGroup x:Key="LeavesMaterial1">
  <DiffuseMaterial>
    <DiffuseMaterial.Brush>
      <ImageBrush Stretch="UniformToFill" ImageSource="sample_images\leaves_closeup.png" TileMode="None" ViewportUnits="Absolute" Viewport="0 0 1 1" AlignmentX="Left" AlignmentY="Top" Opacity="1.000000" />
    </DiffuseMaterial.Brush>
  </DiffuseMaterial>
  <SpecularMaterial SpecularPower="85.3333">
    <SpecularMaterial.Brush>
      <SolidColorBrush Color="#FFFFFF" Opacity="1.000000"/>
    </SpecularMaterial.Brush>
  </SpecularMaterial>
</MaterialGroup>

Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0
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