RotateTransform3D Class

Specifies a rotation transformation.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

public sealed class RotateTransform3D : AffineTransform3D
<RotateTransform3D .../>

The RotateTransform3D type exposes the following members.

  NameDescription
Public methodRotateTransform3D()Initializes a new instance of the RotateTransform3D class.
Public methodRotateTransform3D(Rotation3D)Initializes a new instance of the RotateTransform3D class with the specified rotation.
Public methodRotateTransform3D(Rotation3D, Point3D)Initializes a new instance of the RotateTransform3D class with the specified center and rotation.
Public methodRotateTransform3D(Rotation3D, Double, Double, Double)Initializes a new instance of the RotateTransform3D class uusing the specified rotation and center coordinates.
Top

  NameDescription
Public propertyCanFreezeGets a value that indicates whether the object can be made unmodifiable. (Inherited from Freezable.)
Public propertyCenterXGets or sets the X coordinate of the Point3D about which to rotate.
Public propertyCenterYGets or sets the Y coordinate of the Point3D about which to rotate.
Public propertyCenterZGets or sets the Z coordinate of the Point3D about which to rotate.
Public propertyDependencyObjectTypeGets the DependencyObjectType that wraps the CLR type of this instance.  (Inherited from DependencyObject.)
Public propertyDispatcherGets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject.)
Public propertyHasAnimatedPropertiesGets a value that indicates whether one or more AnimationClock objects is associated with any of this object's dependency properties. (Inherited from Animatable.)
Public propertyInverseGets the inverse transformation of this object, if possible. (Inherited from Transform3D.)
Public propertyIsAffineGets a value that indicates whether the transformation is affine. (Inherited from AffineTransform3D.)
Public propertyIsFrozenGets a value that indicates whether the object is currently modifiable. (Inherited from Freezable.)
Public propertyIsSealedGets a value that indicates whether this instance is currently sealed (read-only). (Inherited from DependencyObject.)
Public propertyRotationGets or sets a Rotation3D that specifies the rotation.
Public propertyValueRetrieves a Matrix3D that represents the rotation. (Overrides Transform3D.Value.)
Top

  NameDescription
Public methodApplyAnimationClock(DependencyProperty, AnimationClock)Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable.)
Public methodApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior)Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable.)
Public methodBeginAnimation(DependencyProperty, AnimationTimeline)Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable.)
Public methodBeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior)Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable.)
Public methodCheckAccessDetermines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.)
Public methodClearValue(DependencyProperty)Clears the local value of a property. The property to be cleared is specified by a DependencyProperty identifier. (Inherited from DependencyObject.)
Public methodClearValue(DependencyPropertyKey)Clears the local value of a read-only property. The property to be cleared is specified by a DependencyPropertyKey. (Inherited from DependencyObject.)
Public methodCloneCreates a modifiable clone of this RotateTransform3D, making deep copies of this object's values. When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values.
Public methodCloneCurrentValueCreates a modifiable clone of this RotateTransform3D object, making deep copies of this object's current values. Resource references, data bindings, and animations are not copied, but their current values are.
Public methodCoerceValueCoerces the value of the specified dependency property. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject. (Inherited from DependencyObject.)
Public methodEqualsDetermines whether a provided DependencyObject is equivalent to the current DependencyObject. (Inherited from DependencyObject.)
Public methodFreeze()Makes the current object unmodifiable and sets its IsFrozen property to true. (Inherited from Freezable.)
Public methodGetAnimationBaseValueReturns the non-animated value of the specified DependencyProperty. (Inherited from Animatable.)
Public methodGetAsFrozenCreates a frozen copy of the Freezable, using base (non-animated) property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable.)
Public methodGetCurrentValueAsFrozenCreates a frozen copy of the Freezable using current property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable.)
Public methodGetHashCodeGets a hash code for this DependencyObject. (Inherited from DependencyObject.)
Public methodGetLocalValueEnumeratorCreates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject. (Inherited from DependencyObject.)
Public methodGetTypeGets the Type of the current instance. (Inherited from Object.)
Public methodGetValueReturns the current effective value of a dependency property on this instance of a DependencyObject. (Inherited from DependencyObject.)
Public methodInvalidatePropertyRe-evaluates the effective value for the specified dependency property (Inherited from DependencyObject.)
Public methodReadLocalValueReturns the local value of a dependency property, if it exists. (Inherited from DependencyObject.)
Public methodSetCurrentValueSets the value of a dependency property without changing its value source. (Inherited from DependencyObject.)
Public methodSetValue(DependencyProperty, Object)Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.)
Public methodSetValue(DependencyPropertyKey, Object)Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property. (Inherited from DependencyObject.)
Protected methodShouldSerializePropertyReturns a value that indicates whether serialization processes should serialize the value for the provided dependency property. (Inherited from DependencyObject.)
Public methodToString()Creates a string representation of this instance. (Inherited from GeneralTransform3D.)
Public methodToString(IFormatProvider)Creates a string representation of this instance, based on the passed IFormatProvider parameter. (Inherited from GeneralTransform3D.)
Public methodTransform(Point3D)Transforms the specified Point3D. (Inherited from Transform3D.)
Public methodTransform(Point3D[]) Transforms the specified array of Point3D objects. (Inherited from Transform3D.)
Public methodTransform(Point4D)Transforms the specified Point4D. (Inherited from Transform3D.)
Public methodTransform(Point4D[]) Transforms the specified array of Point4D objects. (Inherited from Transform3D.)
Public methodTransform(Vector3D)Transforms the specified Vector3D. (Inherited from Transform3D.)
Public methodTransform(Vector3D[]) Transforms the specified array of Vector3D objects. (Inherited from Transform3D.)
Public methodTransformBoundsTransforms the specified 3-D bounding box and returns an axis-aligned 3-D bounding box that is exactly large enough to contain it. (Inherited from Transform3D.)
Public methodTryTransformAttempts to transform the specified 3-D point and returns a value that indicates whether the transformation was successful. (Inherited from Transform3D.)
Public methodVerifyAccessEnforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.)
Top

  NameDescription
Public eventChangedOccurs when the Freezable or an object it contains is modified. (Inherited from Freezable.)
Top

  NameDescription
Public fieldStatic memberCenterXPropertyIdentifies the CenterX dependency property.
Public fieldStatic memberCenterYPropertyIdentifies the CenterY dependency property.
Public fieldStatic memberCenterZPropertyIdentifies the CenterZ dependency property.
Public fieldStatic memberRotationPropertyIdentifies the Rotation dependency property.
Top

  NameDescription
Explicit interface implemetationPrivate methodIFormattable.ToStringInfrastructure. For a description of this member, see IFormattable.ToString(String, IFormatProvider). (Inherited from GeneralTransform3D.)
Top

Rotations in 2-D usually consist of two arguments: a point around which to rotate an object or set of objects, and a value in degrees or radians that determines the amount of rotation. In 3-D, it is necessary to specify a Vector3D rather than a point around which to rotate.

Rotations in 3-D become more complicated when they are animated. To animate a 3-D rotation using RotateTransform3D, you can animate the Angle or Axis properties of an AxisAngleRotation3D, or specify a QuaternionRotation3D for the transform..

Axis/angle rotations in Windows Presentation Foundation (WPF) 3-D are specified in degrees, not radians.

//Define a rotation
RotateTransform3D myRotateTransform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), 1));
<ModelVisual3D>
  <ModelVisual3D.Content>
    <GeometryModel3D Geometry="{StaticResource myTeapot}">
      <GeometryModel3D.Material>
        <DiffuseMaterial>
          <DiffuseMaterial.Brush>
            <SolidColorBrush Color="Blue" Opacity="1.0" />
          </DiffuseMaterial.Brush>
        </DiffuseMaterial>
      </GeometryModel3D.Material>
      <GeometryModel3D.Transform>
        <RotateTransform3D>
          <RotateTransform3D.Rotation>
            <AxisAngleRotation3D x:Name="myAngleRotation" Axis="0,3,0" Angle="1" />
          </RotateTransform3D.Rotation>
        </RotateTransform3D>
      </GeometryModel3D.Transform>
    </GeometryModel3D>
  </ModelVisual3D.Content>
</ModelVisual3D>

More Code

How to: Animate a 3-D Rotation Using StoryboardsThe following example shows how to make a 3D object rotate while it "wobbles" by animating the Angle and Axis properties of an AxisAngleRotation3D object. This AxisAngleRotation3D object specifies the rotation transform of the 3D object and so animating its properties creates the desire rotation effect. Within the Storyboard, DoubleAnimation is used to animate the Angle property while Vector3DAnimation is used to animate the Axis property.

.NET Framework

Supported in: 4.6, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Was this page helpful?
(1500 characters remaining)
Thank you for your feedback
Show:
© 2014 Microsoft