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ProjectionCamera.UpDirection Property

Gets or sets a Vector3D which defines the upward direction of the camera.

Namespace: System.Windows.Media.Media3D
Assembly: PresentationCore (in presentationcore.dll)
XML Namespace:  http://schemas.microsoft.com/winfx/2006/xaml/presentation

public Vector3D UpDirection { get; set; }
/** @property */
public Vector3D get_UpDirection ()

/** @property */
public void set_UpDirection (Vector3D value)

public function get UpDirection () : Vector3D

public function set UpDirection (value : Vector3D)

<object>
  <object.UpDirection>
    <Vector3D .../>
  </object.UpDirection>
</object>
<object UpDirection="Vector3D" .../>

Property Value

Vector3D that represents the upward direction in the scene projection.

The following excerpt sets this property on a PerspectiveCamera.

<Viewport3D.Camera>
  <PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0
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