Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ProjectionCamera.LookDirection Property

Gets or sets a Vector3D which defines the direction in which the camera is looking in world coordinates.

Namespace: System.Windows.Media.Media3D
Assembly: PresentationCore (in presentationcore.dll)
XML Namespace:  http://schemas.microsoft.com/winfx/2006/xaml/presentation

public Vector3D LookDirection { get; set; }
/** @property */
public Vector3D get_LookDirection ()

/** @property */
public void set_LookDirection (Vector3D value)

public function get LookDirection () : Vector3D

public function set LookDirection (value : Vector3D)

<object>
  <object.LookDirection>
    <Vector3D .../>
  </object.LookDirection>
</object>
<object LookDirection="Vector3D" .../>

Property Value

Vector3D that represents the direction of the camera's field of view.

The following excerpt sets this property on a PerspectiveCamera.

<Viewport3D.Camera>
  <PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0
Was this page helpful?
(1500 characters remaining)
Thank you for your feedback

Community Additions

Show:
© 2014 Microsoft