Point4D::Multiply Operator

Transforms the specified Point4D structure by the specified Matrix3D structure.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

static Point4D operator *(
	Point4D point, 
	Matrix3D matrix


Type: System.Windows.Media.Media3D::Point4D

The Point4D structure to transform.

Type: System.Windows.Media.Media3D::Matrix3D

The transformation Matrix3D structure.

Return Value

Type: System.Windows.Media.Media3D::Point4D
Returns the result of transforming point and matrix.

The following example shows how to use the overloaded multiplication operator to transform a Point4D structure by a Matrix3D structure.

No code example is currently available or this language may not be supported.

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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