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ShaderEffect::Clone Method

Updated: July 2008

Creates a modifiable clone of this ShaderEffect object, making deep copies of this object's values. When copying this object's dependency properties, this method copies resource references and data bindings (which may no longer resolve), but not animations or their current values.

Namespace:  System.Windows.Media.Effects
Assembly:  PresentationCore (in PresentationCore.dll)
public:
ShaderEffect^ Clone()
You cannot use methods in XAML.

Return Value

Type: System.Windows.Media.Effects::ShaderEffect
A modifiable clone of this instance. The returned clone is effectively a deep copy of the current object. The clone's IsFrozen property is false.

The Clone method can be used to produce modifiable copies of frozen Freezable objects. For convenience, this method shadows the inherited Clone method to provide a strongly typed implementation.

Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5 SP1, 3.0 SP2

Date

History

Reason

July 2008

Added topic for new class.

SP1 feature change.

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