PixelShader.UriSource Property

Gets or sets a Pack URI reference to HLSL bytecode in the assembly.

Namespace:  System.Windows.Media.Effects
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

public Uri UriSource { get; set; }
<object UriSource="Uri" .../>

Property Value

Type: System.Uri
The Pack URI reference to HLSL bytecode in the assembly.

The Uri is a Pack URI reference to a file inside the assembly.

The following code example shows how to use the Pack URI syntax to load a pixel shader named "sepiaShader.fx.ps" from the application's local executable.

pack://application:,,,/myEffects;component/sepiaShader.fx.ps

.NET Framework

Supported in: 4.5.2, 4.5.1, 4.5, 4, 3.5 SP1, 3.0 SP2

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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