BevelBitmapEffect.LightAngle Property

Note: This API is now obsolete. The non-obsolete alternative is Effect. Gets or sets the direction the "virtual light" is coming from that creates the shadows of the bevel.

Namespace:  System.Windows.Media.Effects
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

public double LightAngle { get; set; }
<object LightAngle="double" .../>

Property Value

Type: System.Double
The direction of the virtual light source. The valid range is from 0-360 (degrees) with 0 specifying the right-hand side of the object and successive values moving counter-clockwise around the object. The shadows of the bevel are on the opposite side of where the light is cast. The default value is 135.

Identifier field

LightAngleProperty

Metadata properties set to true

None

The following diagram shows what direction light comes from for a given value of this property. Shadows of the bevel are cast on the opposite side from the light angle.

Diagram: DropShadow direction

The following illustration demonstrates the effect of this property:

Screenshot: Compare light angles

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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