ThicknessAnimationUsingKeyFrames.IsCumulative Property
Gets or sets a value that specifies whether the animation's value accumulates when it repeats.
Namespace: System.Windows.Media.Animation
Assembly: PresentationFramework (in PresentationFramework.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
<object IsCumulative="bool" .../>
Property Value
Type: System.Booleantrue if the animation accumulates its values when its RepeatBehavior property causes it to repeat its simple duration; otherwise, false. The default value is false.
When this property is set to true, the animation's output values only accumulate when the animation's RepeatBehavior property causes it to repeat its simple duration. It does not accumulate its values when it restarts because its parent repeated or because its clock was restarted from a Begin call.
This example shows how to use the IsCumulative property to accumulate animation values across repeating cycles.
Use the IsCumulative property to accumulate base values of an animation across repeating cycles. For example, if you set an animation to repeat 9 times (RepeatBehavior = "9x") and you set the property to animate between 10 and 15 (From = 10 To = 15), the property animates from 10 to 15 during the first cycle, from 15 to 20 during the second cycle, from 20 to 25 during the third cycle, and so on. Hence, each animation cycle uses the ending animation value from the previous animation cycle as its base value.
You can use the IsCumulative property with most basic animations and most key frame animations. For more information, see Animation Overview and Key-Frame Animations Overview.
The following example shows this behavior by animating the width of four rectangles. The example:
Animates the first rectangle with DoubleAnimation and sets the IsCumulative property to true.
Animates the second rectangle with DoubleAnimation and sets the IsCumulative property to the default value of false.
Animates the third rectangle with DoubleAnimationUsingKeyFrames and sets the IsCumulative property to true.
Animates the last rectangle with DoubleAnimationUsingKeyFrames and sets the IsCumulative property to false.
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <StackPanel Margin="20" > <!-- This rectangle is animated with DoubleAnimation and IsCumulative set to "True". --> <Rectangle Name="withIsCumulative" Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" /> <!-- This rectangle is animated with DoubleAnimation and IsCumulative set to "False". --> <Rectangle Name="withoutIsCumulative" Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" /> <!-- This rectangle is animated with DoubleAnimationUsingKeyFrames and IsCumulative set to "True". --> <Rectangle Name="withIsCumulativeUsingKeyFrames" Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" /> <!-- This rectangle is animated with DoubleAnimationUsingKeyFrames and IsCumulative set to "False". --> <Rectangle Name="withoutIsCumulativeUsingKeyFrames" Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" /> <!-- Create a button to restart the animations. --> <Button Margin="0,30,0,0" HorizontalAlignment="Left"> Restart Animations <Button.Triggers> <EventTrigger RoutedEvent="Button.Click"> <BeginStoryboard> <Storyboard> <!-- DoubleAnimation with IsCumulative set to "True". Because IsCumulative is set to "True", the base values of the animation will accumulate over repeat cycles. In this example, the first iteration will be from 100 to 200, the second will be from 200 to 300, the third from 300 to 400, etc. --> <DoubleAnimation Storyboard.TargetName="withIsCumulative" Storyboard.TargetProperty="Width" RepeatBehavior="4x" AutoReverse="True" IsCumulative="True" Duration="0:0:3" From="100" To="200" /> <!-- DoubleAnimation with IsCumulative set to "False". The starting value 100 pixels and repeat cycles do not build on earlier ones. --> <DoubleAnimation Storyboard.TargetName="withoutIsCumulative" Storyboard.TargetProperty="Width" RepeatBehavior="4x" AutoReverse="True" IsCumulative="False" Duration="0:0:3" From="100" To="200" /> <!-- DoubleAnimationUsingKeyFrames with IsCumulative set to "True". Similar to the DoubleAnimation above, the base value of each cycle builds on the last one. Note that the output value is the total output value from all the key frames for a total output of 100 pixels. --> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="withIsCumulativeUsingKeyFrames" Storyboard.TargetProperty="Width" RepeatBehavior="4x" AutoReverse="True" IsCumulative="True" > <DoubleAnimationUsingKeyFrames.KeyFrames> <LinearDoubleKeyFrame Value="100" KeyTime="0:0:0" /> <LinearDoubleKeyFrame Value="130" KeyTime="0:0:1" /> <SplineDoubleKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="200" KeyTime="0:0:3" /> </DoubleAnimationUsingKeyFrames.KeyFrames> </DoubleAnimationUsingKeyFrames> <!-- DoubleAnimationUsingKeyFrames with IsCumulative set to "False". The base value of each cycle does not build on the last one. --> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="withoutIsCumulativeUsingKeyFrames" Storyboard.TargetProperty="Width" RepeatBehavior="4x" AutoReverse="True" IsCumulative="False" > <DoubleAnimationUsingKeyFrames.KeyFrames> <LinearDoubleKeyFrame Value="100" KeyTime="0:0:0" /> <LinearDoubleKeyFrame Value="130" KeyTime="0:0:1" /> <SplineDoubleKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="200" KeyTime="0:0:3" /> </DoubleAnimationUsingKeyFrames.KeyFrames> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </Button.Triggers> </Button> </StackPanel> </Page>
Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.