Exposes properties that can be used to modify default behavior as well as attach custom objects that can modify how incoming messages are transformed into objects and dispatched to callback operations, when a Silverlight client is using a duplex contract. This class cannot be inherited.
Assembly: System.ServiceModel (in System.ServiceModel.dll)
Thetype exposes the following members.
|Equals(Object)||Determines whether the specified Object is equal to the current Object. (Inherited from Object.)|
|Finalize||Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)|
|GetHashCode||Serves as a hash function for a particular type. (Inherited from Object.)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|MemberwiseClone||Creates a shallow copy of the current Object. (Inherited from Object.)|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
Use the class either to modify the default behavior of a client or to insert objects that implement custom modifications when incoming messages are transformed into objects and those objects are released as callback invocations on a client.
The channel and endpoint dispatchers are the service (or duplex client) components responsible for accepting new channels, receiving messages, and for method dispatch and invocation, and response processing. Each client that participates in duplex communication has an endpoint dispatcher and channel dispatcher for each callback endpoint.The enables you to intercept and extend the channel or endpoint dispatcher for all messages across a particular contract, even when a message is not recognized. When a message arrives that does not match any messages declared in the contract, it is dispatched to the operation that was returned by the UnhandledDispatchOperation property. To intercept or extend across all messages for a particular operation, see the DispatchOperation class.