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OpCodes.Rem_Un Field

Divides two unsigned values and pushes the remainder onto the evaluation stack.

Namespace:  System.Reflection.Emit
Assembly:  mscorlib (in mscorlib.dll)

public static readonly OpCode Rem_Un

The following table lists the instruction's hexadecimal and Microsoft Intermediate Language (MSIL) assembly format, along with a brief reference summary:

Format

Assembly Format

Description

5E

rem.un

Pushes the remainder of dividing unsigned value1 by unsigned value2 onto the stack.

The stack transitional behavior, in sequential order, is:

  1. value1 is pushed onto the stack.

  2. value2 is pushed onto the stack.

  3. value2 and value1 are popped from the stack and the remainder of value1 div value2 computed.

  4. The result is pushed onto the stack.

result = value1 rem.un value2 satisfies the following conditions:

result = value1 - value2 x(value1 div.un value2), and:

0 = result < value2, where div.un is the unsigned division instruction.

The rem.un instruction computes result and pushes it on the stack. Rem.un treats its arguments as unsigned integers, while Rem treats them as signed integers.

Rem.un is unspecified for floating-point numbers.

Integral operations throw DivideByZeroException if value2 is zero.

The following Emit method overload can use the rem.un opcode:

  • ILGenerator.Emit(OpCode)

.NET Framework

Supported in: 4.5.2, 4.5.1, 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

.NET for Windows Store apps

Supported in: Windows 8

.NET for Windows Phone apps

Supported in: Windows Phone 8.1, Windows Phone 8, Silverlight 8.1

Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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