TcpListener Class

Listens for connections from TCP network clients.

Namespace:  System.Net.Sockets
Assembly:  System (in System.dll)

public ref class TcpListener

The TcpListener class provides simple methods that listen for and accept incoming connection requests in blocking synchronous mode. You can use either a TcpClient or a Socket to connect with a TcpListener. Create a TcpListener using an IPEndPoint, a Local IP address and port number, or just a port number. Specify Any for the local IP address and 0 for the local port number if you want the underlying service provider to assign those values for you. If you choose to do this, you can use the LocalEndpoint property to identify the assigned information, after the socket has connected.

Use the Start method to begin listening for incoming connection requests. Start will queue incoming connections until you either call the Stop method or it has queued MaxConnections. Use either AcceptSocket or AcceptTcpClient to pull a connection from the incoming connection request queue. These two methods will block. If you want to avoid blocking, you can use the Pending method first to determine if connection requests are available in the queue.

Call the Stop method to close the TcpListener.

NoteNote:

The Stop method does not close any accepted connections. You are responsible for closing these separately.

The following code example creates a TcpListener.

#using <System.dll>

using namespace System;
using namespace System::IO;
using namespace System::Net;
using namespace System::Net::Sockets;
using namespace System::Text;
using namespace System::Threading;
void main()
{
   try
   {

      // Set the TcpListener on port 13000.
      Int32 port = 13000;
      IPAddress^ localAddr = IPAddress::Parse( "127.0.0.1" );

      // TcpListener* server = new TcpListener(port);
      TcpListener^ server = gcnew TcpListener( localAddr,port );

      // Start listening for client requests.
      server->Start();

      // Buffer for reading data 
      array<Byte>^bytes = gcnew array<Byte>(256);
      String^ data = nullptr;

      // Enter the listening loop. 
      while ( true )
      {
         Console::Write( "Waiting for a connection... " );

         // Perform a blocking call to accept requests. 
         // You could also user server.AcceptSocket() here.
         TcpClient^ client = server->AcceptTcpClient();
         Console::WriteLine( "Connected!" );
         data = nullptr;

         // Get a stream Object* for reading and writing
         NetworkStream^ stream = client->GetStream();
         Int32 i;

         // Loop to receive all the data sent by the client. 
         while ( i = stream->Read( bytes, 0, bytes->Length ) )
         {

            // Translate data bytes to a ASCII String*.
            data = Text::Encoding::ASCII->GetString( bytes, 0, i );
            Console::WriteLine( "Received: {0}", data );

            // Process the data sent by the client.
            data = data->ToUpper();
            array<Byte>^msg = Text::Encoding::ASCII->GetBytes( data );

            // Send back a response.
            stream->Write( msg, 0, msg->Length );
            Console::WriteLine( "Sent: {0}", data );
         }

         // Shutdown and end connection
         client->Close();
      }
   }
   catch ( SocketException^ e ) 
   {
      Console::WriteLine( "SocketException: {0}", e );
   }

   Console::WriteLine( "\nHit enter to continue..." );
   Console::Read();
}
#using <mscorlib.dll>
#using <System.dll>

using namespace System;
using namespace System::IO;
using namespace System::Net;
using namespace System::Net::Sockets;
using namespace System::Text;

void main() {    
    try {
        // Set the TcpListener on port 13000.
        Int32 port = 13000;
        IPAddress* localAddr = IPAddress::Parse(S"127.0.0.1");

        // TcpListener* server = new TcpListener(port);
        TcpListener* server = new TcpListener(localAddr, port);

        // Start listening for client requests.
        server->Start();

        // Buffer for reading data
        Byte bytes[] = new Byte[256];
        String* data = 0;

        // Enter the listening loop.
        while (true) {
            Console::Write(S"Waiting for a connection... ");

            // Perform a blocking call to accept requests.
            // You could also user server.AcceptSocket() here.
            TcpClient* client = server->AcceptTcpClient();            
            Console::WriteLine(S"Connected!");

            data = 0;

            // Get a stream Object* for reading and writing
            NetworkStream* stream = client->GetStream();

            Int32 i;

            // Loop to receive all the data sent by the client.
            while (i = stream->Read(bytes, 0, bytes->Length)) {   
                // Translate data bytes to a ASCII String*.
                data = Text::Encoding::ASCII->GetString(bytes, 0, i);
                Console::WriteLine(S"Received: {0}", data);

                // Process the data sent by the client.
                data = data->ToUpper();

                Byte msg[] = Text::Encoding::ASCII->GetBytes(data);

                // Send back a response.
                stream->Write(msg, 0, msg->Length);
                Console::WriteLine(S"Sent: {0}", data);            
            }

            // Shutdown and end connection
            client->Close();
        }
    } catch (SocketException* e) {
        Console::WriteLine(S"SocketException: {0}", e);
    }

    Console::WriteLine(S"\nHit enter to continue...");
    Console::Read();
}   

See TcpClient for a client example.

  • SocketPermission 

    to establish an outgoing connection or accept an incoming request.

System::Object
  System.Net.Sockets::TcpListener

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0
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