Gets or sets the socket to use or the socket created for accepting a connection with an asynchronous socket method.
Assembly: System (in System.dll)
This property can be used to provide an already created Socket that will be used for an asynchronous socket accept operation. Upon completion of the accept operation, it is the socket representing the accepted connection. If not supplied (set to null) before calling the Socket::AcceptAsync method, a new socket will be created automatically and be accessible in the completion callback with this property.