Socket.ReceiveFromAsync Method

Begins to asynchronously receive data from a specified network device.

Namespace:  System.Net.Sockets
Assembly:  System (in System.dll)

public bool ReceiveFromAsync(
	SocketAsyncEventArgs e
)

Parameters

e
Type: System.Net.Sockets.SocketAsyncEventArgs

The System.Net.Sockets.SocketAsyncEventArgs object to use for this asynchronous socket operation.

Return Value

Type: System.Boolean
Returns true if the I/O operation is pending. The SocketAsyncEventArgs.Completed event on the e parameter will be raised upon completion of the operation.
Returns false if the I/O operation completed synchronously. In this case, The SocketAsyncEventArgs.Completed event on the e parameter will not be raised and the e object passed as a parameter may be examined immediately after the method call returns to retrieve the result of the operation.

ExceptionCondition
ArgumentNullException

The SocketAsyncEventArgs.RemoteEndPoint cannot be null.

InvalidOperationException

A socket operation was already in progress using the System.Net.Sockets.SocketAsyncEventArgs object specified in the e parameter.

NotSupportedException

Windows XP or later is required for this method.

ObjectDisposedException

The Socket has been closed.

SocketException

An error occurred when attempting to access the socket.

The ReceiveFromAsync method is used primarily to receive data on a connectionless socket. The socket's local address must be known.

The caller must set the SocketAsyncEventArgs.RemoteEndPoint property to the IPEndPoint of the remote host from which the data is to be received.

The SocketAsyncEventArgs.SocketFlags property on the e parameter provides the Window Sockets service provider with additional information about the read request. For more information about how to use this parameter, see System.Net.Sockets.SocketFlags.

The following properties and events on the System.Net.Sockets.SocketAsyncEventArgs object are required to successfully call this method:

The caller may set the SocketAsyncEventArgs.UserToken property to any user state object desired before calling the ReceiveFromAsync method, so that the information will be retrievable in the callback method. If the callback needs more information than a single object, a small class can be created to hold the other required state information as members.

For message-oriented sockets, an incoming message is placed into the buffer up to the total size of the buffer. The SocketAsyncEventArgs.Count and SocketAsyncEventArgs.Offset properties determine where in the buffer the data is placed and the amount of data.

For byte stream–style sockets, incoming data is placed into the buffer until the buffer is filled, the connection is closed, or the internally buffered data is exhausted. The SocketAsyncEventArgs.Count and SocketAsyncEventArgs.Offset properties determine where in the buffer the data is placed and the amount of data.

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5 SP1, 3.0 SP1, 2.0 SP1

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Supported in: Windows Phone 8.1

Supported in: Windows Phone Silverlight 8.1

Supported in: Windows Phone Silverlight 8

Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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