Specifies how pixels are offset during rendering.
public enum PixelOffsetMode
Member name Description Default Specifies the default mode. Half Specifies that pixels are offset by -.5 units, both horizontally and vertically, for high speed antialiasing. HighQuality Specifies high quality, low speed rendering. HighSpeed Specifies high speed, low quality rendering. Invalid Specifies an invalid mode. None Specifies no pixel offset.
By offsetting pixels during rendering, you can improve render quality at the cost of render speed.
Supported in: 4.5.3, 4, 3.5, 3.0, 2.0, 1.1, 1.0
.NET Framework Client Profile
Supported in: 4, 3.5 SP1
Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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