Specifies whether a member is typically used for binding. This class cannot be inherited.
Assembly: System (in System.dll)
Thetype exposes the following members.
|BindableAttribute(BindableSupport)||Initializes a new instance of the class with one of the BindableSupport values.|
|BindableAttribute(Boolean)||Initializes a new instance of the class with a Boolean value.|
|BindableAttribute(BindableSupport, BindingDirection)||Initializes a new instance of the class.|
|BindableAttribute(Boolean, BindingDirection)||Initializes a new instance of the class.|
|Equals||Determines whether two objects are equal. (Overrides Attribute.Equals(Object).)|
|Finalize||Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)|
|GetHashCode||Serves as a hash function for the class. (Overrides Attribute.GetHashCode().)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|Match||When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute.)|
|MemberwiseClone||Creates a shallow copy of the current Object. (Inherited from Object.)|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
You can specify this attribute for multiple members, typically properties, on a control.
If a property has been marked with the set to true, then a property change notification should be raised for that property. This means that if the Bindable property is Yes, then two-way data binding is supported. If Bindable is No, you can still bind to the property, but it should not be shown in the default set of properties to bind to, because it might or might not raise a property change notification.
When you mark a property with BindableAttribute set to true, the value of this attribute is set to the constant member Yes. For a property marked with the BindableAttribute set to false, the value is No. Therefore, to check the value of this attribute in your code, you must specify the attribute as BindableAttribute.Yes or BindableAttribute.No.
You can use this attribute at design time only. Nothing prevents you from binding to any property during run time.