Vector3D.Equals Method (Vector3D, Vector3D)

Compares two Vector3D structures for equality.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public static bool Equals(
	Vector3D vector1,
	Vector3D vector2
)

Parameters

vector1
Type: System.Windows.Media.Media3D.Vector3D

First Vector3D to compare.

vector2
Type: System.Windows.Media.Media3D.Vector3D

Second Vector3D to compare.

Return Value

Type: System.Boolean
true if the X, Y, and Z components of vector1 and vector2 are equal; false otherwise.

Two Vector3D structures are equal if the values of their X, Y, and Z properties are the same.

Vector3D values are described using Double values. Because the value of a Double can lose precision when operated upon, a comparison between two Vector3D values that are logically equal might fail.

The following example checks whether two Vector3D structures are equal.

// Checks if two Vector3D structures are equal using the static Equals method.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Boolean areEqual;

areEqual = Vector3D.Equals(vector1, vector2);
// areEqual is False	

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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