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Vector3D.Add Method (Vector3D, Vector3D)

Adds two Vector3D structures and returns the result as a Vector3D structure.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)
public static Vector3D Add(
	Vector3D vector1,
	Vector3D vector2


Type: System.Windows.Media.Media3D.Vector3D

The first Vector3D structure to add.

Type: System.Windows.Media.Media3D.Vector3D

The second Vector3D structure to add.

Return Value

Type: System.Windows.Media.Media3D.Vector3D
The sum of vector1 and vector2.

The following example shows how to add two Vector3D structures.

						// Adds a Vector3D to a Vector3D using the overloaded + operator.   
						// Returns a Vector3D.

						Vector3D vector1 = new Vector3D(20, 30, 40);
						Vector3D vector2 = new Vector3D(45, 70, 80);
						Vector3D vectorResult = new Vector3D();

						vectorResult = vector1 + vector2;
                        // vectorResult is equal to (65, 100, 120)

.NET Framework

Supported in: 4.5.1, 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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