Quaternion.Slerp Method (Quaternion, Quaternion, Double, Boolean)

Interpolates between orientations, represented as Quaternion structures, using spherical linear interpolation.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public static Quaternion Slerp(
	Quaternion from,
	Quaternion to,
	double t,
	bool useShortestPath
)

Parameters

from
Type: System.Windows.Media.Media3D.Quaternion

Quaternion that represents the starting orientation.

to
Type: System.Windows.Media.Media3D.Quaternion

Quaternion that represents the ending orientation.

t
Type: System.Double

Interpolation coefficient.

useShortestPath
Type: System.Boolean

Boolean that indicates whether to compute quaternions that constitute the shortest possible arc on a four-dimensional unit sphere.

Return Value

Type: System.Windows.Media.Media3D.Quaternion
Quaternion that represents the orientation resulting from the interpolation.

Spherical linear interpolation is useful for animating a three-dimensional models because it provides smooth transitions between different orientations of the model.

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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