Image Editor Examples

The articles in this section of the documentation contain examples that demonstrate how you can use the Image Editor.

Title

Description

How to: Create a Basic Texture

Demonstrates how to create a basic texture.

How to: Export a Texture for Use with Direct2D or Javascipt Apps

Demonstrates how to create a DDS-format texture that has premultiplied alpha that you can use in a Direct2D or WWA app.

How to: Create and Modify MIP Levels

Demonstrates how to generate MIP Levels from an image.

Using 3-D Assets in Your Game or App

Describes how you can use Visual Studio to process 3-D assets when you build your project or solution so that they are ready for use in your app. Strategies for loading different kinds of assets into your app are also discussed.

How to: Export a Texture that Contains Mipmaps

Describes how to use the Image Content Pipeline to export a texture that contains precomputed mipmaps.

How to: Export a Texture that has Premultiplied Alpha

Describes how to use the Image Content Pipeline to export a texture that contains premultiplied alpha values.

How to: Export a Texture for Use with Direct2D or Javascipt Apps

Describes how to use the Image Content Pipeline to export a texture that can be used in a Direct2D or Javascript App.

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