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StateMachineWorkflowActivity.InitialStateName Property

Gets or sets the StateActivity in which the StateMachineWorkflowActivity is when an instance of the state machine is created.

Namespace:  System.Workflow.Activities
Assembly:  System.Workflow.Activities (in System.Workflow.Activities.dll)

public string InitialStateName { get; set; }

Property Value

Type: System.String
The StateActivity in which the StateMachineWorkflowActivity is when an instance of the state machine is created.

The InitialStateName property is mandatory and must be provided when a StateMachineWorkflowActivity is created. The InitialStateName of the state machine is like any other state activity that is contained within the state machine. The state activity can be a direct child of the StateMachineWorkflowActivity root activity and a StateMachineWorkflowActivity can have only one InitialStateName.

For more information about InitialStateName and CompletedStateName, see StateMachineWorkflowActivity.

The following code example shows how to set the value of the InitialStateName property. This code example is part of the SimpleStateMachineWorkflow SDK sample from the StateMachineWorkflow.cs file. For more information, see Simple State Machine.

this.CanModifyActivities = true;
this.setCompletedState = new System.Workflow.Activities.SetStateActivity();
this.code2 = new System.Workflow.Activities.CodeActivity();
this.state1Delay = new System.Workflow.Activities.DelayActivity();
this.setState1 = new System.Workflow.Activities.SetStateActivity();
this.code1 = new System.Workflow.Activities.CodeActivity();
this.startStateDelay = new System.Workflow.Activities.DelayActivity();
this.eventDriven2 = new System.Workflow.Activities.EventDrivenActivity();
this.eventDriven1 = new System.Workflow.Activities.EventDrivenActivity();
this.CompletedState = new System.Workflow.Activities.StateActivity();
this.state1 = new System.Workflow.Activities.StateActivity();
this.StartState = new System.Workflow.Activities.StateActivity();
// setCompletedState 
this.setCompletedState.Name = "setCompletedState";
this.setCompletedState.TargetStateName = "CompletedState";
// code2 
this.code2.Name = "code2";
this.code2.ExecuteCode += new System.EventHandler(this.Code2Handler);
// state1Delay 
this.state1Delay.Name = "state1Delay";
this.state1Delay.TimeoutDuration = System.TimeSpan.Parse("00:00:02");
// setState1 
this.setState1.Name = "setState1";
this.setState1.TargetStateName = "state1";
// code1 
this.code1.Name = "code1";
this.code1.ExecuteCode += new System.EventHandler(this.Code1Handler);
// startStateDelay 
this.startStateDelay.Name = "startStateDelay";
this.startStateDelay.TimeoutDuration = System.TimeSpan.Parse("00:00:05");
// eventDriven2 
this.eventDriven2.Name = "eventDriven2";
// eventDriven1 
this.eventDriven1.Name = "eventDriven1";
// CompletedState 
this.CompletedState.Name = "CompletedState";

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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