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StateMachineWorkflowActivity.CompletedStateName Property

Gets or sets the end StateActivity of the workflow.

Namespace:  System.Workflow.Activities
Assembly:  System.Workflow.Activities (in System.Workflow.Activities.dll)

public string CompletedStateName { get; set; }

Property Value

Type: System.String
The end StateActivity of the workflow.

When a transition is made to the CompletedStateName, the workflow execution is completed. The CompletedStateName is not mandatory. This means that you can have a StateMachineWorkflowActivity that is not completed. This does not mean that the state machine workflow is always active in memory. The StateMachineWorkflowActivity might be unloaded as it waits for an event.

For more information about InitialStateName and CompletedStateName, see StateMachineWorkflowActivity.

The following code example shows how to set the value of the CompletedStateName property. This code example is part of the SimpleStateMachineWorkflow SDK sample from the StateMachineWorkflow.cs file. For more information, see Simple State Machine.

this.CanModifyActivities = true;
this.setCompletedState = new System.Workflow.Activities.SetStateActivity();
this.code2 = new System.Workflow.Activities.CodeActivity();
this.state1Delay = new System.Workflow.Activities.DelayActivity();
this.setState1 = new System.Workflow.Activities.SetStateActivity();
this.code1 = new System.Workflow.Activities.CodeActivity();
this.startStateDelay = new System.Workflow.Activities.DelayActivity();
this.eventDriven2 = new System.Workflow.Activities.EventDrivenActivity();
this.eventDriven1 = new System.Workflow.Activities.EventDrivenActivity();
this.CompletedState = new System.Workflow.Activities.StateActivity();
this.state1 = new System.Workflow.Activities.StateActivity();
this.StartState = new System.Workflow.Activities.StateActivity();
//  
// setCompletedState 
// 
this.setCompletedState.Name = "setCompletedState";
this.setCompletedState.TargetStateName = "CompletedState";
//  
// code2 
//  
this.code2.Name = "code2";
this.code2.ExecuteCode += new System.EventHandler(this.Code2Handler);
//  
// state1Delay 
// 
this.state1Delay.Name = "state1Delay";
this.state1Delay.TimeoutDuration = System.TimeSpan.Parse("00:00:02");
//  
// setState1 
//  
this.setState1.Name = "setState1";
this.setState1.TargetStateName = "state1";
//  
// code1 
//  
this.code1.Name = "code1";
this.code1.ExecuteCode += new System.EventHandler(this.Code1Handler);
//  
// startStateDelay 
//  
this.startStateDelay.Name = "startStateDelay";
this.startStateDelay.TimeoutDuration = System.TimeSpan.Parse("00:00:05");
//  
// eventDriven2 
//  
this.eventDriven2.Activities.Add(this.state1Delay);
this.eventDriven2.Activities.Add(this.code2);
this.eventDriven2.Activities.Add(this.setCompletedState);
this.eventDriven2.Name = "eventDriven2";
//  
// eventDriven1 
//  
this.eventDriven1.Activities.Add(this.startStateDelay);
this.eventDriven1.Activities.Add(this.code1);
this.eventDriven1.Activities.Add(this.setState1);
this.eventDriven1.Name = "eventDriven1";
//  
// CompletedState 
//  
this.CompletedState.Name = "CompletedState";

Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0

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