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Vector Structure

Represents a displacement in 2-D space.

Namespace: System.Windows
Assembly: WindowsBase (in windowsbase.dll)
XML Namespace:  http://schemas.microsoft.com/winfx/2006/xaml/presentation

[SerializableAttribute] 
[TypeConverterAttribute(typeof(VectorConverter))] 
public struct Vector : IFormattable
/** @attribute SerializableAttribute() */ 
/** @attribute TypeConverterAttribute(System.Windows.VectorConverter) */ 
public final class Vector extends ValueType implements IFormattable
<object property="x,y"/>
 x   System.Double  The vector's X component. For more information, see the X property.  y   System.Double  The vector's Y component. For more information, see the Y property.   

A Point represents a fixed position, but a Vector represents a direction and a magnitude (for example, velocity or acceleration). Thus, the endpoints of a line segment are points but their difference is a vector; that is, the direction and length of that line segment.

This example shows how to add two Vector structures.

// Adds a Vector to a Vector using the overloaded + operator.  

Vector vector1 = new Vector(20, 30);
Vector vector2 = new Vector(45, 70);
Vector vectorResult = new Vector();


// vectorResult is equal to (65,100)
vectorResult = vector1 + vector2;

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0

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