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LocalMessageSender.SendCompleted Event


Occurs when the message has been successfully sent.

Namespace:  System.Windows.Messaging
Assembly:  System.Windows (in System.Windows.dll)
public event EventHandler<SendCompletedEventArgs> SendCompleted

You can handle this event to determine whether a message was sent successfully and to retrieve any response message. If the message was not received, the AsyncCompletedEventArgs.Error property (inherited by the SendCompletedEventArgs class) will be set to a SendFailedException instance. This can occur, for example, if the specified receiver name has not been registered or if the receiver is not configured to receive messages from the sender's domain.

For more information, see Communication Between Local Silverlight-Based Applications.

The following code example demonstrates how to use this event. This example is part of a larger example available in How to: Implement Communication Between Local Silverlight-Based Applications.

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Messaging;

namespace SendingApplication
    public partial class Sender : UserControl
        private LocalMessageSender messageSender;

        public Sender()
            messageSender = new LocalMessageSender(
                "receiver", LocalMessageSender.Global);
            messageSender.SendCompleted += sender_SendCompleted;
            SendMessage("message from Sender constructor");

        private int clickNumber = 1;

        private void UpdateButton()
            button.Content = "send message 'click " + clickNumber + "'";

        private void Button_Click(object sender, RoutedEventArgs e)
            SendMessage("click " + clickNumber);

        private const int MAX_ATTEMPTS = 10000;
        private int attempt = 1;

        private void SendMessage(string message)
            messageSender.SendAsync(message, attempt);

        private void sender_SendCompleted(object sender, SendCompletedEventArgs e)
            if (e.Error != null)
                if (attempt > MAX_ATTEMPTS)
                    output.Text = "Could not send message.";

            output.Text =
                "Message: " + e.Message + Environment.NewLine +
                "Attempt " + (int)e.UserState + 
                " completed." + Environment.NewLine +
                "Response: " + e.Response + Environment.NewLine +
                "ReceiverName: " + e.ReceiverName + Environment.NewLine + 
                "ReceiverDomain: " + e.ReceiverDomain;

            // Reset attempt counter.
            attempt = 1;

        private void LogError(SendCompletedEventArgs e)
                "Attempt number {0}: {1}: {2}", (int)e.UserState, 
                e.Error.GetType().ToString(), e.Error.Message);



Supported in: 5, 4, 3

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

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