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StreamGeometryContext.PolyBezierTo Method

Draws one or more connected Bezier curves.

Namespace:  System.Windows.Media
Assembly:  PresentationCore (in PresentationCore.dll)

public abstract void PolyBezierTo(
	IList<Point> points,
	bool isStroked,
	bool isSmoothJoin
)

Parameters

points
Type: System.Collections.Generic.IList<Point>

The list of points that specify control points and destination points for one or more Bezier curves. The number of points in this list should be a multiple of three.

isStroked
Type: System.Boolean

true to make the segment stroked when a Pen is used to render the segment; otherwise, false.

isSmoothJoin
Type: System.Boolean

true to treat the join between this segment and the previous segment as a corner when stroked with a Pen; otherwise, false.

ExceptionCondition
InvalidOperationException

An attempt was made to add a segment without starting a figure by calling the BeginFigure method.

The first point in points specifies the first control point, the next specifies the second control point, the third point specifies the end point, the next point specifies the first control point of the next curve, and so on.

This method uses the end point of the previous segment as its starting point. If this is the first segment in a figure, it uses the point specified by the BeginFigure method as its start point.

A StreamGeometry cannot be serialized if it contains a Transform or any non-stroked or unfilled segments.

The following example shows how to draw multiple connected Bezier curves using the PolyBezierTo method.

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Collections.Generic;

namespace SDKSample
{
    public partial class StreamGeometryPolyBezierToExample : Page
    {
        public StreamGeometryPolyBezierToExample()
        {
            // Create a path to draw a geometry with.
            Path myPath = new Path();
            myPath.Stroke = Brushes.Black;
            myPath.StrokeThickness = 1;

            // Create a StreamGeometry to use to specify myPath.
            StreamGeometry geometry = new StreamGeometry();
            geometry.FillRule = FillRule.EvenOdd;

            // Open a StreamGeometryContext that can be used to describe this StreamGeometry  
            // object's contents. 
            using (StreamGeometryContext ctx = geometry.Open())
            {
                // Set the begin point of the shape.
                ctx.BeginFigure(new Point(10, 100), true /* is filled */, false /* is closed */);

                // Create a collection of Point structures that will be used with the PolyBezierTo  
                // Method to create the Bezier curve.
                List<Point> pointList = new List<Point>();

                // First Bezier curve is specified with these three points. 

                // First control point for first Bezier curve.
                pointList.Add(new Point(100,0));

                // Second control point for first Bezier curve.
                pointList.Add(new Point(200, 200));

                // Destination point for first Bezier curve.
                pointList.Add(new Point(300, 100));

                // Second Bezier curve is specified with these three points. 

                // First control point for second Bezier curve.
                pointList.Add(new Point(400, 0));

                // Second control point for second Bezier curve.
                pointList.Add(new Point(500, 200));

                // Destination point for second Bezier curve.
                pointList.Add(new Point(600, 100));

                // Create a Bezier curve using the collection of Point Structures.
                ctx.PolyBezierTo(pointList, true /* is stroked */, false /* is smooth join */);

            }

            // Freeze the geometry (make it unmodifiable) 
            // for additional performance benefits.
            geometry.Freeze();

            // specify the shape (Bezier curve) of the path using the StreamGeometry.
            myPath.Data = geometry;

            // Add path shape to the UI.
            StackPanel mainPanel = new StackPanel();
            mainPanel.Children.Add(myPath);
            this.Content = mainPanel;
        }
    }
}

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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