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PixelFormat.Masks Property

Gets a collection of bit masks associated with the PixelFormat.

Namespace:  System.Windows.Media
Assembly:  PresentationCore (in PresentationCore.dll)

public IList<PixelFormatChannelMask> Masks { get; }

Property Value

Type: System.Collections.Generic.IList<PixelFormatChannelMask>
The collection of bit masks and shifts associated with the PixelFormat.

The following example shows how to use the Masks property to get the bit masks associated with the pixel format.


public PixelFormat createPixelFormat()
{
    // Create a PixelFormat object.
    PixelFormat myPixelFormat = new PixelFormat();

    // Make this PixelFormat a Gray32Float pixel format.
    myPixelFormat = PixelFormats.Gray32Float;

    // Get the number of bits-per-pixel for this format. Because
    // the format is "Gray32Float", the float value returned will be 32.
    int bpp = myPixelFormat.BitsPerPixel;

    // Get the collection of masks associated with this format.
    IList<PixelFormatChannelMask> myChannelMaskCollection = myPixelFormat.Masks;

    // Capture the mask info in a string.
    String stringOfValues = " ";
    foreach (PixelFormatChannelMask myMask in myChannelMaskCollection)
    {
        IList<byte> myBytesCollection = myMask.Mask;
        foreach (byte myByte in myBytesCollection)
        {
            stringOfValues = stringOfValues + myByte.ToString();
        }
    }

    // Return the PixelFormat which, for example, could be 
    // used to set the pixel format of a bitmap by using it to set
    // the DestinationFormat of a FormatConvertedBitmap.
    return myPixelFormat;
}


.NET Framework

Supported in: 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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