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This page is specific to
Microsoft Visual Studio 2008/.NET Framework 3.5

Other versions are also available for the following:
.NET Framework Class Library
Viewport2DVisual3D Class

Renders the 2-D children within the specified 3-D viewport bounds.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
Visual Basic (Declaration)
<ContentPropertyAttribute("Visual")> _
Public NotInheritable Class Viewport2DVisual3D _
    Inherits Visual3D
Visual Basic (Usage)
Dim instance As Viewport2DVisual3D
C#
[ContentPropertyAttribute("Visual")]
public sealed class Viewport2DVisual3D : Visual3D
Visual C++
[ContentPropertyAttribute(L"Visual")]
public ref class Viewport2DVisual3D sealed : public Visual3D
JScript
public final class Viewport2DVisual3D extends Visual3D
XAML Object Element Usage
<Viewport2DVisual3D>
  Visual
</Viewport2DVisual3D>

Viewport2DVisual3D enables you to place interactive 2-D content on a 3-D object. Its counterpart is the Viewport3DVisual class, which is a 2-D visual with 3-D children.

Viewport2DVisual3D is introduced in the .NET Framework version 3.5. For more information, see .NET Framework 3.5 Architecture.

The following example shows how to place a button, a 2-D object, on a 3-D object. Note that you must set the IsVisualHostMaterial attached property on the material on which you wish to have the 2-D visual placed.

XAML
<Viewport3D>
    <Viewport3D.Camera>
        <PerspectiveCamera Position="0, 0, 4"/>
    </Viewport3D.Camera>

    <!-- Button on 3D -->
    <Viewport2DVisual3D>
        <!-- Give the plane a slight rotation -->
        <Viewport2DVisual3D.Transform>
            <RotateTransform3D>
                <RotateTransform3D.Rotation>
                    <AxisAngleRotation3D Angle="40" Axis="0, 1, 0" />
                </RotateTransform3D.Rotation>
            </RotateTransform3D>
        </Viewport2DVisual3D.Transform>

        <!-- The Geometry, Material, and Visual for the Viewport2DVisual3D -->
        <Viewport2DVisual3D.Geometry>
            <MeshGeometry3D Positions="-1,1,0 -1,-1,0 1,-1,0 1,1,0"
                            TextureCoordinates="0,0 0,1 1,1 1,0" TriangleIndices="0 1 2 0 2 3"/>
        </Viewport2DVisual3D.Geometry>

        <Viewport2DVisual3D.Material>
            <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" Brush="White"/>
        </Viewport2DVisual3D.Material>                               

        <Button>Hello, 3D</Button>
    </Viewport2DVisual3D>

    <!-- Lights -->
    <ModelVisual3D>
        <ModelVisual3D.Content>
            <DirectionalLight Color="#FFFFFFFF" Direction="0,0,-1"/>
        </ModelVisual3D.Content>
    </ModelVisual3D>
</Viewport3D>

For the complete sample, see Interactive 2-D on 3-D Sample.

System..::.Object
  System.Windows.Threading..::.DispatcherObject
    System.Windows..::.DependencyObject
      System.Windows.Media.Media3D..::.Visual3D
        System.Windows.Media.Media3D..::.Viewport2DVisual3D
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5 SP1, 3.0 SP1
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