Gets or sets the component of this Vector3D structure.
Assembly: PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
The following example shows how to calculate the dot product of two Vector3D structures. It also shows how to assign values to a Vector3D structure when the structure is being declared and after the structure has been declared.
// Calculates the Dot Product of two Vectors. // Declaring vector1 and initializing x,y,z values Vector3D vector1 = new Vector3D(20, 30, 40); // Declaring vector2 without initializing x,y,z values Vector3D vector2 = new Vector3D(); // A Double to hold the result of the operation Double dotProduct; // Assigning values to vector2 vector2.X = 45; vector2.Y = 70; vector2.Z = 80; // Calculating the dot product of vector1 and vector2 dotProduct = Vector3D.DotProduct(vector1, vector2); // vectorResult is equal to (6200)
Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.