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Vector3D.Normalize Method

Normalizes the specified Vector3D structure.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public void Normalize()

A normalized Vector3D maintains its direction but its magnitude becomes 1. The resulting Vector3D is often called a unit vector. A Vector3D is normalized by dividing the Vector3D by its magnitude.

The following example shows how to normalize a Vector3D structure.

						// Normalizes a Vector3D using the Normalize method.   
						// Returns a Vector3D.

						Vector3D vector1 = new Vector3D(20, 30, 40);

						vector1.Normalize();
                        // vector1 is approximately equal to (0.37139, 0.55709, 0.74278) 

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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