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Vector3D.CrossProduct Method

Calculates the cross product of two Vector3D structures.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public static Vector3D CrossProduct(
	Vector3D vector1,
	Vector3D vector2
)

Parameters

vector1
Type: System.Windows.Media.Media3D.Vector3D

The first Vector3D structure to evaluate.

vector2
Type: System.Windows.Media.Media3D.Vector3D

The second Vector3D structure to evaluate.

Return Value

Type: System.Windows.Media.Media3D.Vector3D
The cross product of vector1 and vector2.

						// Calculates the cross product of two Vector3D structures  
                        // using the static CrossProduct method.   
						// Returns a Double.	

						Vector3D vector1 = new Vector3D(20, 30, 40);
						Vector3D vector2 = new Vector3D(45, 70, 80);
                        Vector3D crossProduct = new Vector3D();

                        crossProduct = Vector3D.CrossProduct(vector1,vector2);
                        // crossProduct is equal to (-400, 200, 50)

.NET Framework

Supported in: 4.5.2, 4.5.1, 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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