Vector3D.CrossProduct Method
.NET Framework 4
Calculates the cross product of two Vector3D structures.
Assembly: PresentationCore (in PresentationCore.dll)
Parameters
- vector1
- Type: System.Windows.Media.Media3D.Vector3D
The first Vector3D structure to evaluate.
- vector2
- Type: System.Windows.Media.Media3D.Vector3D
The second Vector3D structure to evaluate.
// Calculates the cross product of two Vector3D structures // using the static CrossProduct method. // Returns a Double. Vector3D vector1 = new Vector3D(20, 30, 40); Vector3D vector2 = new Vector3D(45, 70, 80); Vector3D crossProduct = new Vector3D(); crossProduct = Vector3D.CrossProduct(vector1,vector2); // crossProduct is equal to (-400, 200, 50)
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.