ScaleTransform3D Class
Scales an object in the three-dimensional x-y-z plane, starting from a defined center point. Scale factors are defined in x-, y-, and z- directions from this center point.
System.Windows.Threading.DispatcherObject
System.Windows.DependencyObject
System.Windows.Freezable
System.Windows.Media.Animation.Animatable
System.Windows.Media.Media3D.GeneralTransform3D
System.Windows.Media.Media3D.Transform3D
System.Windows.Media.Media3D.AffineTransform3D
System.Windows.Media.Media3D.ScaleTransform3D
Namespace: System.Windows.Media.Media3D
Assembly: PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
The ScaleTransform3D type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | ScaleTransform3D() | Initializes a new instance of the ScaleTransform3D class. |
![]() | ScaleTransform3D(Vector3D) | Initializes a new instance of the ScaleTransform3D class using the specified Vector3D. |
![]() | ScaleTransform3D(Vector3D, Point3D) | Initializes a new instance of the ScaleTransform3D class using the specified Vector3D and Point3D. |
![]() | ScaleTransform3D(Double, Double, Double) | Initializes a new instance of the ScaleTransform3D class using the specified scale factors. |
![]() | ScaleTransform3D(Double, Double, Double, Double, Double, Double) | Initializes a new instance of the ScaleTransform3D class using the specified center coordinates and scale factors. |
| Name | Description | |
|---|---|---|
![]() | CanFreeze | Gets a value that indicates whether the object can be made unmodifiable. (Inherited from Freezable.) |
![]() | CenterX | Gets or sets the x-coordinate of the transform's center point. |
![]() | CenterY | Gets or sets the z-coordinate of the transform's center point. |
![]() | CenterZ | Gets or sets the z-coordinate of the transform's center point. |
![]() | DependencyObjectType | Gets the DependencyObjectType that wraps the CLR type of this instance. (Inherited from DependencyObject.) |
![]() | Dispatcher | Gets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject.) |
![]() | HasAnimatedProperties | Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object's dependency properties. (Inherited from Animatable.) |
![]() | Inverse | Gets the inverse transformation of this object, if possible. (Inherited from Transform3D.) |
![]() | IsAffine | Gets a value that indicates whether the transformation is affine. (Inherited from AffineTransform3D.) |
![]() | IsFrozen | Gets a value that indicates whether the object is currently modifiable. (Inherited from Freezable.) |
![]() | IsSealed | Gets a value that indicates whether this instance is currently sealed (read-only). (Inherited from DependencyObject.) |
![]() | ScaleX | Gets or sets the scale factor in the x-direction. |
![]() | ScaleY | Gets or sets the scale factor in the y-direction. |
![]() | ScaleZ | Gets or sets the scale factor in the z-direction. |
![]() | Value | Gets a Matrix3D representation of this transformation. (Overrides Transform3D.Value.) |
| Name | Description | |
|---|---|---|
![]() | ApplyAnimationClock(DependencyProperty, AnimationClock) | Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable.) |
![]() | ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) | Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable.) |
![]() | BeginAnimation(DependencyProperty, AnimationTimeline) | Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable.) |
![]() | BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) | Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable.) |
![]() | CheckAccess | Determines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) |
![]() | ClearValue(DependencyProperty) | Clears the local value of a property. The property to be cleared is specified by a DependencyProperty identifier. (Inherited from DependencyObject.) |
![]() | ClearValue(DependencyPropertyKey) | Clears the local value of a read-only property. The property to be cleared is specified by a DependencyPropertyKey. (Inherited from DependencyObject.) |
![]() | Clone | Creates a modifiable clone of this ScaleTransform3D, making deep copies of this object's values. When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values. |
![]() | CloneCurrentValue | Creates a modifiable clone of this ScaleTransform3D object, making deep copies of this object's current values. Resource references, data bindings, and animations are not copied, but their current values are. |
![]() | CoerceValue | Coerces the value of the specified dependency property. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject. (Inherited from DependencyObject.) |
![]() | Equals | Determines whether a provided DependencyObject is equivalent to the current DependencyObject. (Inherited from DependencyObject.) |
![]() | Freeze() | Makes the current object unmodifiable and sets its IsFrozen property to true. (Inherited from Freezable.) |
![]() | GetAnimationBaseValue | Returns the non-animated value of the specified DependencyProperty. (Inherited from Animatable.) |
![]() | GetAsFrozen | Creates a frozen copy of the Freezable, using base (non-animated) property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable.) |
![]() | GetCurrentValueAsFrozen | Creates a frozen copy of the Freezable using current property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable.) |
![]() | GetHashCode | Gets a hash code for this DependencyObject. (Inherited from DependencyObject.) |
![]() | GetLocalValueEnumerator | Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject. (Inherited from DependencyObject.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetValue | Returns the current effective value of a dependency property on this instance of a DependencyObject. (Inherited from DependencyObject.) |
![]() | InvalidateProperty | Re-evaluates the effective value for the specified dependency property (Inherited from DependencyObject.) |
![]() | ReadLocalValue | Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject.) |
![]() | SetCurrentValue | Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject.) |
![]() | SetValue(DependencyProperty, Object) | Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.) |
![]() | SetValue(DependencyPropertyKey, Object) | Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property. (Inherited from DependencyObject.) |
![]() | ShouldSerializeProperty | Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property. (Inherited from DependencyObject.) |
![]() | ToString() | Creates a string representation of this instance. (Inherited from GeneralTransform3D.) |
![]() | ToString(IFormatProvider) | Creates a string representation of this instance, based on the passed IFormatProvider parameter. (Inherited from GeneralTransform3D.) |
![]() | Transform(Point3D) | Transforms the specified Point3D. (Inherited from Transform3D.) |
![]() | Transform(Point3D[]) | Transforms the specified array of Point3D objects. (Inherited from Transform3D.) |
![]() | Transform(Point4D) | Transforms the specified Point4D. (Inherited from Transform3D.) |
![]() | Transform(Point4D[]) | Transforms the specified array of Point4D objects. (Inherited from Transform3D.) |
![]() | Transform(Vector3D) | Transforms the specified Vector3D. (Inherited from Transform3D.) |
![]() | Transform(Vector3D[]) | Transforms the specified array of Vector3D objects. (Inherited from Transform3D.) |
![]() | TransformBounds | Transforms the specified 3-D bounding box and returns an axis-aligned 3-D bounding box that is exactly large enough to contain it. (Inherited from Transform3D.) |
![]() | TryTransform | Attempts to transform the specified 3-D point and returns a value that indicates whether the transformation was successful. (Inherited from Transform3D.) |
![]() | VerifyAccess | Enforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) |
| Name | Description | |
|---|---|---|
![]() ![]() | CenterXProperty | Identifies the CenterX dependency property. |
![]() ![]() | CenterYProperty | Identifies the CenterY dependency property. |
![]() ![]() | CenterZProperty | Identifies the CenterZ dependency property. |
![]() ![]() | ScaleXProperty | Identifies the ScaleX dependency property. |
![]() ![]() | ScaleYProperty | Identifies the ScaleY dependency property. |
![]() ![]() | ScaleZProperty | Identifies the ScaleZ dependency property. |
| Name | Description | |
|---|---|---|
![]() ![]() | IFormattable.ToString | Infrastructure. For a description of this member, see IFormattable.ToString(String, IFormatProvider). (Inherited from GeneralTransform3D.) |
This example shows how to scale a 3-D object. To scale a 3-D object, use a ScaleTransform3D. The ScaleX, ScaleY, and ScaleZ properties resize the element by the factor you specify. For example, a ScaleX value of 1.5 stretches an object to 150 percent of its original width. A ScaleY value of 0.5 shrinks the height of an object by 50 percent. The code below shows using a ScaleTransform3D as the transform for a GeometryModel3D.
<!-- Apply a scale transform to the object. You can transform the scale of the object for the X, Y, or Z axis. The ScaleX, ScaleY, and ScaleZ properties resize the object by the factor you specify. For example, a ScaleX value of 1.5 stretches the object to 150 percent of its original width. A ScaleY value of 0.5 shrinks the height of an object by 50 percent. --> <GeometryModel3D.Transform> <!-- This Scale Transform stretches the object horizontally by 200 percent and shrinks it vertically by 50 percent. --> <ScaleTransform3D ScaleX="2" ScaleY="0.5" ScaleZ="1" CenterX="0" CenterY="0" CenterZ="0" /> </GeometryModel3D.Transform>
The following code shows the entire sample.
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" > <DockPanel> <Viewbox> <Canvas Width="321" Height="201"> <!-- The Viewport3D provides a rendering surface for 3-D visual content. --> <Viewport3D ClipToBounds="True" Width="150" Height="150" Canvas.Left="0" Canvas.Top="10"> <!-- Defines the camera used to view the 3D object. --> <Viewport3D.Camera> <PerspectiveCamera Position="0,0,2" LookDirection="0,0,-1" FieldOfView="60" /> </Viewport3D.Camera> <!-- The ModelVisual3D children contain the 3D models --> <Viewport3D.Children> <!-- This ModelVisual3D defines the light cast in the scene. Without light, the 3D object cannot be seen. Also, the direction of the lights affect shadowing. If desired, you can create multiple lights with different colors that shine from different directions. --> <ModelVisual3D> <ModelVisual3D.Content> <DirectionalLight Color="#FFFFFF" Direction="-0.612372,-0.5,-0.612372" /> </ModelVisual3D.Content> </ModelVisual3D> <ModelVisual3D> <ModelVisual3D.Content> <GeometryModel3D> <!-- The geometry specifes the shape of the 3D plane. In this sample, a flat sheet is created. --> <GeometryModel3D.Geometry> <MeshGeometry3D TriangleIndices="0,1,2 3,4,5 " Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 " TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 " Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " /> </GeometryModel3D.Geometry> <!-- The material specifies the material applied to the 3D object. In this sample a linear gradient covers the surface of the 3D object.--> <GeometryModel3D.Material> <MaterialGroup> <DiffuseMaterial> <DiffuseMaterial.Brush> <LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5"> <LinearGradientBrush.GradientStops> <GradientStop Color="Yellow" Offset="0" /> <GradientStop Color="Red" Offset="0.25" /> <GradientStop Color="Blue" Offset="0.75" /> <GradientStop Color="LimeGreen" Offset="1" /> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </DiffuseMaterial.Brush> </DiffuseMaterial> </MaterialGroup> </GeometryModel3D.Material> <!-- Apply a scale transform to the object. You can transform the scale of the object for the X, Y, or Z axis. The ScaleX, ScaleY, and ScaleZ properties resize the object by the factor you specify. For example, a ScaleX value of 1.5 stretches the object to 150 percent of its original width. A ScaleY value of 0.5 shrinks the height of an object by 50 percent. --> <GeometryModel3D.Transform> <!-- This Scale Transform stretches the object horizontally by 200 percent and shrinks it vertically by 50 percent. --> <ScaleTransform3D ScaleX="2" ScaleY="0.5" ScaleZ="1" CenterX="0" CenterY="0" CenterZ="0" /> </GeometryModel3D.Transform> </GeometryModel3D> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D.Children> </Viewport3D> </Canvas> </Viewbox> </DockPanel> </Page>
Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
