public MyLights()
{
for (int i = 0; i < nbrDirLights; i++)
{
_dirLight[i] = new DirectionalLight();
_dirLight[i].Color = _dirLightColor[i];
_dirLight[i].Direction = _dirVector[i];
}
_ptLight.Position = new Point3D(-3, -7, 10);
_ptLight.Color = System.Windows.Media.Brushes.White.Color;
_ptLight.Range = 15.0;
_ptLight.ConstantAttenuation = 3.0;
}