Point3D Methods
.NET Framework 3.0
(see also
Protected Methods
)
Top
| Name | Description | |
|---|---|---|
| Add | Adds a Point3D structure to a Vector3D and returns the result as a Point3D structure. |
| Equals | Overloaded. Overridden. Compares two Point3D structures for equality. |
| GetHashCode | Overridden. Gets a hash code for this Point3D structure. |
| GetType | Gets the Type of the current instance. (inherited from Object) |
| Multiply | Transforms the specified Point3D structure by the specified Matrix3D structure. |
| Offset | Changes the X, Y, and Z values of this Point3D structure by the specified amounts. |
| op_Addition | Adds a Point3D structure to a Vector3D and returns the result as a Point3D structure. |
| op_Equality | Compares two Point3D structures for equality. |
| op_Explicit | Overloaded. Converts a Point3D structure into a Vector3D structure or a Point4D structure. |
| op_Inequality | Compares two Point3D structures for inequality. |
| op_Multiply | Transforms the specified Point3D structure by the specified Matrix3D structure. |
| op_Subtraction | Overloaded. Subtracts a Point3D structure or a Vector3D structure from a Point3D structure. |
| Parse | Converts a String representation of a 3-D point into the equivalent Point3D structure. |
| ReferenceEquals | Determines whether the specified Object instances are the same instance. (inherited from Object) |
| Subtract | Overloaded. Subtracts a Point3D structure or a Vector3D structure from a Point3D structure. |
| ToString | Overloaded. Overridden. Creates a String representation of this Point3D structure. |
| Name | Description | |
|---|---|---|
| Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (inherited from Object) |
| MemberwiseClone | Creates a shallow copy of the current Object. (inherited from Object) |
| Name | Description | |
|---|---|---|
| System.IFormattable.ToString | This member supports the Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code. |