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ModelVisual3D Class

Updated: July 2010

Provides a Visual3D that renders Model3D objects.

System.Object
  System.Windows.Threading.DispatcherObject
    System.Windows.DependencyObject
      System.Windows.Media.Media3D.Visual3D
        System.Windows.Media.Media3D.ModelVisual3D

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
[ContentPropertyAttribute("Children")]
public class ModelVisual3D : Visual3D, 
	IAddChild
<ModelVisual3D>
  Children
</ModelVisual3D>

The ModelVisual3D type exposes the following members.

  Name Description
Public method ModelVisual3D Initializes a new instance of the ModelVisual3D class.
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  Name Description
Public property Children Gets a collection of child Visual3D objects.
Public property Content Gets or sets the model that comprises the content of the ModelVisual3D.
Public property DependencyObjectType Gets the DependencyObjectType that wraps the CLR type of this instance.  (Inherited from DependencyObject.)
Public property Dispatcher Gets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject.)
Public property HasAnimatedProperties Gets a value that indicates whether this Visual3D has any animated properties. (Inherited from Visual3D.)
Public property IsSealed Gets a value that indicates whether this instance is currently sealed (read-only). (Inherited from DependencyObject.)
Public property Transform Gets or sets the transform set on the ModelVisual3D.
Protected property Visual3DChildrenCount Returns the number of child objects. (Overrides Visual3D.Visual3DChildrenCount.)
Protected property Visual3DModel Gets or sets the Model3D object to render. (Inherited from Visual3D.)
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  Name Description
Protected method AddVisual3DChild Defines the parent-child relationship between two 3-D visuals. (Inherited from Visual3D.)
Public method ApplyAnimationClock(DependencyProperty, AnimationClock) Applies the effect of a given AnimationClock to a given dependency property. (Inherited from Visual3D.)
Public method ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) Applies the effect of a given AnimationClock to a given dependency property. The effect of the new AnimationClock on any current animations is determined by the value of the handoffBehavior parameter. (Inherited from Visual3D.)
Public method BeginAnimation(DependencyProperty, AnimationTimeline) Initiates an animation sequence for the DependencyProperty object, based on the specified AnimationTimeline. (Inherited from Visual3D.)
Public method BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) Initiates an animation sequence for the DependencyProperty object, based on both the specified AnimationTimeline and HandoffBehavior. (Inherited from Visual3D.)
Public method CheckAccess Determines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.)
Public method ClearValue(DependencyProperty) Clears the local value of a property. The property to be cleared is specified by a DependencyProperty identifier. (Inherited from DependencyObject.)
Public method ClearValue(DependencyPropertyKey) Clears the local value of a read-only property. The property to be cleared is specified by a DependencyPropertyKey. (Inherited from DependencyObject.)
Public method CoerceValue Coerces the value of the specified dependency property. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject. (Inherited from DependencyObject.)
Public method Equals Determines whether a provided DependencyObject is equivalent to the current DependencyObject. (Inherited from DependencyObject.)
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method FindCommonVisualAncestor Returns the common ancestor of the visual object and another specified visual object. (Inherited from Visual3D.)
Public method GetAnimationBaseValue Retrieves the base value of the specified DependencyProperty object. (Inherited from Visual3D.)
Public method GetHashCode Gets a hash code for this DependencyObject. (Inherited from DependencyObject.)
Public method GetLocalValueEnumerator Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject. (Inherited from DependencyObject.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Public method GetValue Returns the current effective value of a dependency property on this instance of a DependencyObject. (Inherited from DependencyObject.)
Protected method GetVisual3DChild Returns the specified Visual3D in the parent collection. (Overrides Visual3D.GetVisual3DChild(Int32).)
Public method InvalidateProperty Re-evaluates the effective value for the specified dependency property (Inherited from DependencyObject.)
Public method IsAncestorOf Determines whether the visual object is an ancestor of the descendant visual object. (Inherited from Visual3D.)
Public method IsDescendantOf Determines whether the visual object is a descendant of the ancestor visual object. (Inherited from Visual3D.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Protected method OnPropertyChanged Invoked whenever the effective value of any dependency property on this DependencyObject has been updated. The specific dependency property that changed is reported in the event data. (Inherited from DependencyObject.)
Protected method OnVisualChildrenChanged Called when the Visual3DCollection of the visual object is modified. (Inherited from Visual3D.)
Protected method OnVisualParentChanged Called when the parent of the 3-D visual object is changed. (Inherited from Visual3D.)
Public method ReadLocalValue Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject.)
Protected method RemoveVisual3DChild Removes the parent-child relationship between two 3-D visuals. (Inherited from Visual3D.)
Public method SetCurrentValue Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject.)
Public method SetValue(DependencyProperty, Object) Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.)
Public method SetValue(DependencyPropertyKey, Object) Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property. (Inherited from DependencyObject.)
Protected method ShouldSerializeProperty Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property. (Inherited from DependencyObject.)
Public method ToString Returns a string that represents the current object. (Inherited from Object.)
Public method TransformToAncestor(Visual) Returns a transform that can be used to transform coordinates from this Visual3D object to the specified Visual ancestor of the object. (Inherited from Visual3D.)
Public method TransformToAncestor(Visual3D) Returns a transform that can be used to transform coordinates from this Visual3D object to the specified Visual3D ancestor of the object. (Inherited from Visual3D.)
Public method TransformToDescendant Returns a transform that can be used to transform coordinates from this Visual3D object to the specified Visual3D descent object. (Inherited from Visual3D.)
Public method VerifyAccess Enforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.)
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  Name Description
Public field Static member ContentProperty Identifies the Content dependency property.
Public field Static member TransformProperty Identifies the Transform dependency property.
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  Name Description
Explicit interface implemetation Private method IAddChild.AddChild Infrastructure. Adds a child object.
Explicit interface implemetation Private method IAddChild.AddText Infrastructure. Adds the text content of a node to the object.
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Provides services and properties that are common to all visual objects, including hit-testing, coordinate transformation, and bounding-box calculations.

The ModelVisual3D class has a Children property that enables you to build a tree structure of ModelVisual3D objects.

ModelVisual3D objects are optimized as scene nodes. For example, they cache bounds. Whenever you can, use ModelVisual3D objects for unique instances of objects within your scene. This usage contrasts with that of Model3D objects, which are lightweight objects that are optimized to be shared and reused. For example, use a Model3D object to build a model of a car; and use ten ModelVisual3D objects to place ten cars in your scene.

The following example shows an instance of ModelVisual3D in markup. myTeapot refers to a MeshGeometry3D defined externally. You can substitute any geometry of your own.


<DockPanel>
  <Viewport3D Name="myViewport">

    <Viewport3D.Camera>
      <PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
    </Viewport3D.Camera>

    <ModelVisual3D x:Name="topModelVisual3D">
      <ModelVisual3D.Children>
        <ModelVisual3D>
          <ModelVisual3D.Content>
            <DirectionalLight Color="#FFFFFFFF" Direction="-3,-4,-5" />
          </ModelVisual3D.Content>
        </ModelVisual3D>

        <ModelVisual3D>
          <ModelVisual3D.Content>
            <GeometryModel3D Geometry="{StaticResource myTeapot}">
              <GeometryModel3D.Material>
                <DiffuseMaterial>
                  <DiffuseMaterial.Brush>
                    <SolidColorBrush Color="Blue" Opacity="1.0" />
                  </DiffuseMaterial.Brush>
                </DiffuseMaterial>
              </GeometryModel3D.Material>
              <GeometryModel3D.Transform>
                <RotateTransform3D>
                  <RotateTransform3D.Rotation>
                    <AxisAngleRotation3D x:Name="myAngleRotation" Axis="0,3,0" Angle="1" />
                  </RotateTransform3D.Rotation>
                </RotateTransform3D>
              </GeometryModel3D.Transform>
            </GeometryModel3D>
          </ModelVisual3D.Content>
        </ModelVisual3D>


      </ModelVisual3D.Children>
    </ModelVisual3D>


    <Viewport3D.Triggers>

      <EventTrigger RoutedEvent="Viewport3D.Loaded">
        <BeginStoryboard>
          <Storyboard>
            <DoubleAnimation 
              Storyboard.TargetName="myAngleRotation"
              Storyboard.TargetProperty="Angle"
              From="0" To="360" Duration="0:0:10"
              RepeatBehavior="Forever" />
          </Storyboard>
        </BeginStoryboard>
      </EventTrigger>
    </Viewport3D.Triggers>


  </Viewport3D>
</DockPanel>


.NET Framework

Supported in: 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Date

History

Reason

July 2010

Added note on myTeapot.

Customer feedback.

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