Model3D.Transform Property
.NET Framework 4.5
Gets or sets the Transform3D set on the model.
Namespace: System.Windows.Media.Media3D
Assembly: PresentationCore (in PresentationCore.dll)
Property Value
Type: System.Windows.Media.Media3D.Transform3DA Transform3D set on the model. The default value is MatrixTransform3D.
<GeometryModel3D.Transform> <TranslateTransform3D OffsetX="2" OffsetY="0" OffsetZ="-1" > </TranslateTransform3D> </GeometryModel3D.Transform>
More Code
| How to: Create a 3-D Scene | This example shows how to create a 3-D object that looks like a flat sheet of paper which has been rotated. A Viewport3D along with the following components are used to create this simple 3-D scene: |
| How to: Animate 3-D Translations | This topic demonstrates how to animate a translation transformation set on a 3-D model. |
Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.