MeshGeometry3D.TextureCoordinates Property
.NET Framework 4
Gets or sets a collection of texture coordinates for the MeshGeometry3D.
Assembly: PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
<object> <object.TextureCoordinates> <PointCollection .../> </object.TextureCoordinates> </object>
<object TextureCoordinates="PointCollection" .../>
Property Value
Type: System.Windows.Media.PointCollectionPointCollection that contains the texture coordinates for the MeshGeometry3D.
Texture coordinates determine how a Material is mapped to the vertices of the triangles that make up a mesh.
Note If no texture coordinates are specified for a MeshGeometry3D, its Material might not render as expected.
<GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0" Normals="0 0 1 0 0 1 0 0 1 0 0 1" TextureCoordinates="0 1 1 1 0 0 1 0 " TriangleIndices="0 1 2 1 3 2" /> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial> <DiffuseMaterial.Brush> <SolidColorBrush Color="Cyan" Opacity="0.3"/> </DiffuseMaterial.Brush> </DiffuseMaterial> </GeometryModel3D.Material> <!-- Translate the plane. --> <GeometryModel3D.Transform> <TranslateTransform3D OffsetX="2" OffsetY="0" OffsetZ="-1" > </TranslateTransform3D> </GeometryModel3D.Transform> </GeometryModel3D>
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.