System.Windows.Media.Media3 ...


.NET Framework Class Library
Light Class

Model3D object that represents lighting applied to a 3-D scene.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)
Syntax

Visual Basic (Declaration)
Public MustInherit Class Light _
    Inherits Model3D
Visual Basic (Usage)
Dim instance As Light
C#
public abstract class Light : Model3D
Visual C++
public ref class Light abstract : public Model3D
JScript
public abstract class Light extends Model3D
XAML
This class is abstract; see Inheritance Hierarchy for derived non-abstract classes usable in XAML.
Remarks

Because lights are models themselves, you can apply transformations and animations to them, just as with other models.

Examples

The following excerpts show examples of two Light types, DirectionalLight and AmbientLight.

XAML
<DockPanel>
  <Viewport3D Name="myViewport">

    <Viewport3D.Camera>
      <PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
    </Viewport3D.Camera>

    <ModelVisual3D x:Name="topModelVisual3D">
      <ModelVisual3D.Children>
        <ModelVisual3D>
          <ModelVisual3D.Content>
            <DirectionalLight Color="#FFFFFFFF" Direction="-3,-4,-5" />
          </ModelVisual3D.Content>
        </ModelVisual3D>

        <ModelVisual3D>
          <ModelVisual3D.Content>
            <GeometryModel3D Geometry="{StaticResource myTeapot}">
              <GeometryModel3D.Material>
                <DiffuseMaterial>
                  <DiffuseMaterial.Brush>
                    <SolidColorBrush Color="Blue" Opacity="1.0" />
                  </DiffuseMaterial.Brush>
                </DiffuseMaterial>
              </GeometryModel3D.Material>
              <GeometryModel3D.Transform>
                <RotateTransform3D>
                  <RotateTransform3D.Rotation>
                    <AxisAngleRotation3D x:Name="myAngleRotation" Axis="0,3,0" Angle="1" />
                  </RotateTransform3D.Rotation>
                </RotateTransform3D>
              </GeometryModel3D.Transform>
            </GeometryModel3D>
          </ModelVisual3D.Content>
        </ModelVisual3D>


      </ModelVisual3D.Children>
    </ModelVisual3D>


    <Viewport3D.Triggers>

      <EventTrigger RoutedEvent="Viewport3D.Loaded">
        <BeginStoryboard>
          <Storyboard>
            <DoubleAnimation 
              Storyboard.TargetName="myAngleRotation"
              Storyboard.TargetProperty="Angle"
              From="0" To="360" Duration="0:0:10"
              RepeatBehavior="Forever" />
          </Storyboard>
        </BeginStoryboard>
      </EventTrigger>
    </Viewport3D.Triggers>


  </Viewport3D>
</DockPanel>
XAML
<ModelVisual3D.Content>
    <AmbientLight Color="#333333" />
</ModelVisual3D.Content>
Inheritance Hierarchy

System..::.Object
  System.Windows.Threading..::.DispatcherObject
    System.Windows..::.DependencyObject
      System.Windows..::.Freezable
        System.Windows.Media.Animation..::.Animatable
          System.Windows.Media.Media3D..::.Model3D
            System.Windows.Media.Media3D..::.Light
              System.Windows.Media.Media3D..::.AmbientLight
              System.Windows.Media.Media3D..::.DirectionalLight
              System.Windows.Media.Media3D..::.PointLightBase
Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Platforms

Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information

.NET Framework

Supported in: 3.5, 3.0
See Also

Reference

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