Export (0) Print
Expand All

DiffuseMaterial::Color Property

Gets or sets the color filter for the material's texture.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

public:
property Color Color {
	Color get ();
	void set (Color value);
}
<object>
  <object.Color>
    <Color .../>
  </object.Color>
</object>
<object Color="Color" .../>

Property Value

Type: System.Windows.Media::Color
The color filter for the Material. The default value is #FFFFFF. Since all colors make up white, all colors are visible by default.

Identifier field

ColorProperty

Metadata properties set to true

None

The Color property is a filter on the texture.

Set the AmbientColor property to control how the material reflects ambient light.

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Show:
© 2014 Microsoft