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DiffuseMaterial.AmbientColor Property

Gets or sets a color that represents how the material reflects AmbientLight.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

public Color AmbientColor { get; set; }
<object>
  <object.AmbientColor>
    <Color .../>
  </object.AmbientColor>
</object>
<object AmbientColor="Color" .../>

Property Value

Type: System.Windows.Media.Color
The color of the ambient light reflected by the 3D object. The default value is #FFFFFF.

Identifier field

AmbientColorProperty

Metadata properties set to true

None

An ambient light is lighting not attributable to the direct rays from a specific light source. In the physical world, ambient light comes from the reflection of light from surfaces in the environment. Without ambient light, objects in shadow would be completely black.

All other lights are controlled by the Color property.

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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