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| Class | Description |
|---|
.gif) | AffineTransform3D | Base class from which all concrete affine 3-D transforms—translations, rotations, and scale transformations—derive. |
.gif) | AmbientLight | Light object that applies light to objects uniformly, regardless of their shape. |
.gif) | AxisAngleRotation3D | Represents a 3-D rotation of a specified angle about a specified axis. |
.gif) | Camera | Represents an imaginary viewing position and direction in 3-D coordinate space that describes how a 3-D model is projected onto a 2-D visual. |
.gif) | ContainerUIElement3D | Represents a container for Visual3D objects. |
.gif) | DiffuseMaterial | Allows the application of a 2-D brush, like a SolidColorBrush or TileBrush, to a diffusely-lit 3-D model. |
.gif) | DirectionalLight | Light object that projects its effect along a direction specified by a Vector3D. |
.gif) | EmissiveMaterial | Applies a Brush to a 3-D model so that it participates in lighting calculations as if the Material were emitting light equal to the color of the Brush. |
.gif) | GeneralTransform2DTo3D | Provides 2-D to 3-D transformation support. |
.gif) | GeneralTransform3D | Provides generalized transformation support for 3-D objects. |
.gif) | GeneralTransform3DCollection | Represents an ordered collection of GeneralTransform3D objects. |
.gif) | GeneralTransform3DGroup | Represents a GeneralTransform3D that is a composite of the transforms in its GeneralTransform3DCollection. |
.gif) | GeneralTransform3DTo2D | Provides 3-D to 2-D transformation support. |
.gif) | Geometry3D | Classes that derive from this abstract base class define 3D geometric shapes. The Geometry3D class of objects can be used for hit-testing and rendering 3D graphic data. |
.gif) | GeometryModel3D | Creates a 3-D model comprised of a MeshGeometry3D and a Material. |
.gif) | HitTestParameters3D | Abstract class that represents the parameters of a 3D hit test. |
.gif) | Light |
Model3D object that represents lighting applied to a 3-D scene. |
.gif) | Material | Abstract base class for materials. |
.gif) | MaterialCollection | Collection of Material objects. |
.gif) | MaterialGroup | Represents a Material that is a composite of the Materials in its collection. |
.gif) | Matrix3DConverter | Converts instances of other types to and from instances of Matrix3D. |
.gif) | MatrixCamera | Camera which specifies the view and projection transforms as Matrix3D objects |
.gif) | MatrixTransform3D | Creates a transformation specified by a Matrix3D, used to manipulate objects or coordinate systems in 3-D world space. |
.gif) | MeshGeometry3D | Triangle primitive for building a 3-D shape. |
.gif) | Model3D | Abstract class that provides functionality for 3-D models. |
.gif) | Model3DCollection | Represents an ordered collection of Model3D objects. |
.gif) | Model3DGroup | Collection of 3-D models. |
.gif) | ModelUIElement3D | Renders a 3-D model that supports input, focus, and events. |
.gif) | ModelVisual3D |
Visual that contains 3-D models. |
.gif) | OrthographicCamera | Represents an orthographic projection camera. |
.gif) | PerspectiveCamera | Represents a perspective projection camera. |
.gif) | Point3DCollection | Represents an ordered collection of Point3D objects. |
.gif) | Point3DCollectionConverter | Converts instances of other types to and from Point3DCollection instances. |
.gif) | Point3DConverter | Converts instances of other types to and from a Point3D structure. |
.gif) | Point4DConverter | Converts instances of other types to and from a Point4D structure. |
.gif) | PointLight | Represents a light source that has a specified position in space and projects its light in all directions. |
.gif) | PointLightBase | Abstract base class that represents a light object that has a position in space and projects its light in all directions. |
.gif) | ProjectionCamera | An abstract base class for perspective and orthographic projection cameras. |
.gif) | QuaternionConverter | Converts instances of other types to and from instances of Quaternion. |
.gif) | QuaternionRotation3D | Represents a rotation transformation defined as a quaternion. |
.gif) | RayHitTestParameters | Specifies the parameters of a hit test along a ray. |
.gif) | RayHitTestResult | Represents the result of a hit test along a ray. |
.gif) | RayMeshGeometry3DHitTestResult | Represents an intersection between a ray hit test and a MeshGeometry3D. |
.gif) | Rect3DConverter | Converts instances of other types to and from instances of Rect3D. |
.gif) | RotateTransform3D | Specifies a rotation transformation. |
.gif) | Rotation3D | Specifies the 3-D rotation to be used in a transformation. |
.gif) | ScaleTransform3D | Scales an object in the three-dimensional x-y-z plane, starting from a defined center point. Scale factors are defined in x-, y-, and z- directions from this center point. |
.gif) | Size3DConverter | Converts instances of other types to and from a Size3D structure. |
.gif) | SpecularMaterial | Allows a 2-D brush, like a SolidColorBrush or TileBrush, to be applied to a specularly-lit 3-D model. |
.gif) | SpotLight | Light object that projects its effect in a cone-shaped area along a specified direction. |
.gif) | Transform3D | Provides a parent class for all three-dimensional transformations, including translation, rotation, and scale transformations. |
.gif) | Transform3DCollection | Represents an ordered collection of Transform3D objects. |
.gif) | Transform3DGroup | Represents a transformation that is a composite of the Transform3D children in its Transform3DCollection. |
.gif) | TranslateTransform3D | Translates an object in the three-dimensional x-y-z plane. |
.gif) | Vector3DCollection | Collection of Vector3D objects. |
.gif) | Vector3DCollectionConverter | Converts instances of other types to and from instances of Vector3DCollection. |
.gif) | Vector3DConverter | Converts instances of other types to and from a Vector3D structure. |
.gif) | Viewport2DVisual3D | Renders the 2-D children within the specified 3-D viewport bounds. |
.gif) | Viewport3DVisual | Renders the Visual3D children within the specified 2D viewport bounds. |
.gif) | Visual3D | Provides services and properties common to visual 3-D objects, including hit-testing, coordinate transformation, and bounding box calculations. |
.gif) | Visual3DCollection | Represents an ordered collection of Visual3D objects. |