System.Windows.Media.Media3D Namespace
.NET Framework 4.5
Contains types that support 3-D presentation in Windows Presentation Foundation (WPF) applications.
| Class | Description | |
|---|---|---|
|
AffineTransform3D | Base class from which all concrete affine 3-D transforms—translations, rotations, and scale transformations—derive. |
|
AmbientLight | Light object that applies light to objects uniformly, regardless of their shape. |
|
AxisAngleRotation3D | Represents a 3-D rotation of a specified angle about a specified axis. |
|
Camera | Specifies what portion of the 3D scene is rendered by the Viewport3DVisual or Viewport3D element. |
|
ContainerUIElement3D | Represents a container for Visual3D objects. |
|
DiffuseMaterial | Allows the application of a 2-D brush, like a SolidColorBrush or TileBrush, to a diffusely-lit 3-D model. |
|
DirectionalLight | Light object that projects its effect along a direction specified by a Vector3D. |
|
EmissiveMaterial | Applies a Brush to a 3-D model so that it participates in lighting calculations as if the Material were emitting light equal to the color of the Brush. |
|
GeneralTransform2DTo3D | Provides 2-D to 3-D transformation support. |
|
GeneralTransform3D | Provides generalized transformation support for 3-D objects. |
|
GeneralTransform3DCollection | Represents an ordered collection of GeneralTransform3D objects. |
|
GeneralTransform3DGroup | Represents a GeneralTransform3D that is a composite of the transforms in its GeneralTransform3DCollection. |
|
GeneralTransform3DTo2D | Provides 3-D to 2-D transformation support. |
|
Geometry3D | Classes that derive from this abstract base class define 3D geometric shapes. The Geometry3D class of objects can be used for hit-testing and rendering 3D graphic data. |
|
GeometryModel3D | Renders a Geometry3D with the specified Material. |
|
HitTestParameters3D | Abstract class that represents the parameters of a 3D hit test. |
|
Light | Model3D object that represents lighting applied to a 3-D scene. |
|
Material | Abstract base class for materials. |
|
MaterialCollection | Collection of Material objects. |
|
MaterialGroup | Represents a Material that is a composite of the Materials in its collection. |
|
Matrix3DConverter | Converts instances of other types to and from instances of Matrix3D. |
|
MatrixCamera | Camera which specifies the view and projection transforms as Matrix3D objects |
|
MatrixTransform3D | Creates a transformation specified by a Matrix3D, used to manipulate objects or coordinate systems in 3-D world space. |
|
MeshGeometry3D | Triangle primitive for building a 3-D shape. |
|
Model3D | Provides functionality for 3-D models. |
|
Model3DCollection | Represents an ordered collection of Model3D objects. |
|
Model3DGroup | Enables using a number of 3-D models as a unit. |
|
ModelUIElement3D | Renders a 3-D model that supports input, focus, and events. |
|
ModelVisual3D | Provides a Visual3D that renders Model3D objects. |
|
OrthographicCamera | Represents an orthographic projection camera. |
|
PerspectiveCamera | Represents a perspective projection camera. |
|
Point3DCollection | Represents an ordered collection of Point3D objects. |
|
Point3DCollectionConverter | Converts instances of other types to and from Point3DCollection instances. |
|
Point3DConverter | Converts instances of other types to and from a Point3D structure. |
|
Point4DConverter | Converts instances of other types to and from a Point4D structure. |
|
PointLight | Represents a light source that has a specified position in space and projects its light in all directions. |
|
PointLightBase | Abstract base class that represents a light object that has a position in space and projects its light in all directions. |
|
ProjectionCamera | An abstract base class for perspective and orthographic projection cameras. |
|
QuaternionConverter | Converts instances of other types to and from instances of Quaternion. |
|
QuaternionRotation3D | Represents a rotation transformation defined as a quaternion. |
|
RayHitTestParameters | Specifies the parameters of a hit test along a ray. |
|
RayHitTestResult | Represents the result of a hit test along a ray. |
|
RayMeshGeometry3DHitTestResult | Represents an intersection between a ray hit test and a MeshGeometry3D. |
|
Rect3DConverter | Converts instances of other types to and from instances of Rect3D. |
|
RotateTransform3D | Specifies a rotation transformation. |
|
Rotation3D | Specifies the 3-D rotation to be used in a transformation. |
|
ScaleTransform3D | Scales an object in the three-dimensional x-y-z plane, starting from a defined center point. Scale factors are defined in x-, y-, and z- directions from this center point. |
|
Size3DConverter | Converts instances of other types to and from a Size3D structure. |
|
SpecularMaterial | Allows a 2-D brush, like a SolidColorBrush or TileBrush, to be applied to a specularly-lit 3-D model. |
|
SpotLight | Light object that projects its effect in a cone-shaped area along a specified direction. |
|
Transform3D | Provides a parent class for all three-dimensional transformations, including translation, rotation, and scale transformations. |
|
Transform3DCollection | Represents an ordered collection of Transform3D objects. |
|
Transform3DGroup | Represents a transformation that is a composite of the Transform3D children in its Transform3DCollection. |
|
TranslateTransform3D | Translates an object in the three-dimensional x-y-z plane. |
|
Vector3DCollection | Collection of Vector3D objects. |
|
Vector3DCollectionConverter | Converts instances of other types to and from instances of Vector3DCollection. |
|
Vector3DConverter | Converts instances of other types to and from a Vector3D structure. |
|
Viewport2DVisual3D | Renders the 2-D children within the specified 3-D viewport bounds. |
|
Viewport3DVisual | Renders the Visual3D children within the specified 2D viewport bounds. |
|
Visual3D | Provides services and properties that are common to visual 3-D objects, including hit-testing, coordinate transformation, and bounding box calculations. |
|
Visual3DCollection | Represents an ordered collection of Visual3D objects. |
| Structure | Description | |
|---|---|---|
|
GeneralTransform3DCollection.Enumerator | Enumerates GeneralTransform3D items in a GeneralTransform3DCollection. |
|
MaterialCollection.Enumerator | Enumerates Material items in a MaterialCollection. |
|
Matrix3D | Represents a 4 x 4 matrix used for transformations in 3-D space. |
|
Model3DCollection.Enumerator | Enumerates items in a collection. |
|
Point3D | Represents an x-, y-, and z-coordinate point in 3-D space. |
|
Point3DCollection.Enumerator | Enumerates items in a Point3DCollection. |
|
Point4D | Represents an x-, y-, z-, and w-coordinate point in world space used in performing transformations with non-affine 3-D matrices. |
|
Quaternion | Structure that represents a rotation in three dimensions. |
|
Rect3D | Represents a 3-D rectangle: for example, a cube. |
|
Size3D | Data structure that describes the size of a three-dimensional object. |
|
Transform3DCollection.Enumerator | Enumerates Transform3D items in a Transform3DCollection. |
|
Vector3D | Represents a displacement in 3-D space. |
|
Vector3DCollection.Enumerator | Enumerates Vector items in a VectorCollection. |
|
Visual3DCollection.Enumerator | Enumerates Visual3D items in a Visual3DCollection. |