MatrixTransform Class
Creates an arbitrary affine matrix transformation that is used to manipulate objects or coordinate systems in a 2-D plane.
Namespace: System.Windows.Media
Assembly: PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
The MatrixTransform type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | MatrixTransform() | Initializes a new instance of the MatrixTransform class. |
![]() | MatrixTransform(Matrix) | Initializes a new instance of the MatrixTransform class with the specified transformation matrix. |
![]() | MatrixTransform(Double, Double, Double, Double, Double, Double) | Initializes a new instance of the MatrixTransform class with the specified transformation matrix values. |
| Name | Description | |
|---|---|---|
![]() | CanFreeze | Gets a value that indicates whether the object can be made unmodifiable. (Inherited from Freezable.) |
![]() | DependencyObjectType | Gets the DependencyObjectType that wraps the CLR type of this instance. (Inherited from DependencyObject.) |
![]() | Dispatcher | Gets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject.) |
![]() | HasAnimatedProperties | Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object's dependency properties. (Inherited from Animatable.) |
![]() | Inverse | Gets the inverse of this transform, if it exists. (Inherited from Transform.) |
![]() | IsFrozen | Gets a value that indicates whether the object is currently modifiable. (Inherited from Freezable.) |
![]() | IsSealed | Gets a value that indicates whether this instance is currently sealed (read-only). (Inherited from DependencyObject.) |
![]() | Matrix | Gets or sets the Matrix structure that defines this transformation. |
![]() | Value | Gets the Matrix that represents this MatrixTransform. (Overrides Transform.Value.) |
| Name | Description | |
|---|---|---|
![]() | ApplyAnimationClock(DependencyProperty, AnimationClock) | Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable.) |
![]() | ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) | Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable.) |
![]() | BeginAnimation(DependencyProperty, AnimationTimeline) | Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable.) |
![]() | BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) | Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable.) |
![]() | CheckAccess | Determines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) |
![]() | ClearValue(DependencyProperty) | Clears the local value of a property. The property to be cleared is specified by a DependencyProperty identifier. (Inherited from DependencyObject.) |
![]() | ClearValue(DependencyPropertyKey) | Clears the local value of a read-only property. The property to be cleared is specified by a DependencyPropertyKey. (Inherited from DependencyObject.) |
![]() | Clone | Creates a modifiable copy of this MatrixTransform by making deep copies of its values. |
![]() | CloneCurrentValue | Creates a modifiable copy of this MatrixTransform object by making deep copies of its values. This method does not copy resource references, data bindings, or animations, although it does copy their current values. |
![]() | CoerceValue | Coerces the value of the specified dependency property. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject. (Inherited from DependencyObject.) |
![]() | Equals | Determines whether a provided DependencyObject is equivalent to the current DependencyObject. (Inherited from DependencyObject.) |
![]() | Freeze() | Makes the current object unmodifiable and sets its IsFrozen property to true. (Inherited from Freezable.) |
![]() | GetAnimationBaseValue | Returns the non-animated value of the specified DependencyProperty. (Inherited from Animatable.) |
![]() | GetAsFrozen | Creates a frozen copy of the Freezable, using base (non-animated) property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable.) |
![]() | GetCurrentValueAsFrozen | Creates a frozen copy of the Freezable using current property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable.) |
![]() | GetHashCode | Gets a hash code for this DependencyObject. (Inherited from DependencyObject.) |
![]() | GetLocalValueEnumerator | Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject. (Inherited from DependencyObject.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetValue | Returns the current effective value of a dependency property on this instance of a DependencyObject. (Inherited from DependencyObject.) |
![]() | InvalidateProperty | Re-evaluates the effective value for the specified dependency property (Inherited from DependencyObject.) |
![]() | ReadLocalValue | Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject.) |
![]() | SetCurrentValue | Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject.) |
![]() | SetValue(DependencyProperty, Object) | Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.) |
![]() | SetValue(DependencyPropertyKey, Object) | Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property. (Inherited from DependencyObject.) |
![]() | ShouldSerializeProperty | Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property. (Inherited from DependencyObject.) |
![]() | ToString() | Creates a string representation of this GeneralTransform. (Inherited from GeneralTransform.) |
![]() | ToString(IFormatProvider) | Creates a string representation of this instance, based on the passed IFormatProvider parameter. (Inherited from GeneralTransform.) |
![]() | Transform | Transforms the specified point and returns the result. (Inherited from GeneralTransform.) |
![]() | TransformBounds | Transforms the specified bounding box and returns an axis-aligned bounding box that is exactly large enough to contain it. (Inherited from Transform.) |
![]() | TryTransform | Attempts to transform the specified point and returns a value that indicates whether the transformation was successful. (Inherited from Transform.) |
![]() | VerifyAccess | Enforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) |
| Name | Description | |
|---|---|---|
![]() ![]() | IFormattable.ToString | Formats the value of the current instance using the specified format. (Inherited from GeneralTransform.) |
Use the MatrixTransform class to create custom transformations that are not provided by the RotateTransform, SkewTransform, ScaleTransform, or TranslateTransform classes.
A 3x3 matrix is used for transformations in a 2-D x-y plane. You can multiply affine matrix transformations to form linear transformations, such as rotation and skew (shear) that are followed by translation.
An affine matrix transformation has its final column equal to (0, 0, 1); therefore, you only have to specify the members in the first two columns.
A Windows Presentation Foundation (WPF) Matrix has the following structure:
The members in the last row, OffsetX and OffsetY, represent translation values.
Methods and properties usually specify the transformation matrix as a vector that has only six members; the members are as follows:
This example shows how to use a MatrixTransform to translate (move) the position, stretch, and skew of a Button.
Note |
|---|
Use the MatrixTransform class to create custom transformations that are not provided by the RotateTransform, SkewTransform, ScaleTransform, or TranslateTransform classes. |
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" > <StackPanel Margin="20"> <Canvas HorizontalAlignment="Left" Width="340" Height="240" > <Button MinWidth="100">Click <Button.RenderTransform> <MatrixTransform x:Name="myMatrixTransform"> <MatrixTransform.Matrix > <!-- OffsetX and OffsetY specify the position of the button, M11 stretches it, and M12 skews it. --> <Matrix OffsetX="10" OffsetY="100" M11="3" M12="2"/> </MatrixTransform.Matrix> </MatrixTransform> </Button.RenderTransform> </Button> </Canvas> </StackPanel> </Page>
More Code
| How to: Animate a Matrix by Using Key Frames | This example shows how to animate the Matrix property of a MatrixTransform by using key frames. |
| How to: Animate an Object Along a Path (Matrix Animation) | This example shows how to use the MatrixAnimationUsingPath class to animate an object along a path that is defined by a PathGeometry. |
Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
