Represents a 3x3 affine transformation matrix used for transformations in two-dimensional space.
Namespace:
System.Windows.Media
Assembly:
System.Windows (in System.Windows.dll)
Visual Basic (Declaration)
Public Structure Matrix _
Implements IFormattable
public struct Matrix : IFormattable
XAML Object Element Usage
<object property="m11,m12,m21,m22,offsetX,offsetY"/>
- or -
<object property="m11 m12 m21 m22 offsetX offsetY"/>
-or-
<object property="Identity"/>
XAML Values
- m11
The numeric value in the first row and first column of this Matrix. For more information, see M11.
- m12
The numeric value in the first row and second column. For more information, see M12.
- m21
The numeric value in the second row and first column. For more information, see M21.
- m22
The numeric value in the second row and second column. For more information, see M22.
- offsetX
The numeric value in the third row and first column. For more information, see OffsetX.
- offsetY
The numeric value in the third row and second column. For more information, see OffsetY.
- Identity
The literal Identity value. See Identity.
In the XAML syntax, either a comma or space can be used as a delimiter.
A 3x3 matrix is used for transformations in a two-dimensional x-y plane. Affine transformation matrices can be multiplied to form any number of linear transformations, such as rotation and skew (shear), followed by translation. An affine transformation matrix has its final column equal to (0, 0, 1), so only the members in the first two columns need to be specified. Note that vectors are expressed as row-vectors, not column vectors.
A Matrix is stored using row-major order and has the following structure:
The members in the last row, OffsetX and OffsetY, represent translation values.
In methods and properties, the transformation matrix is usually specified as a vector with only six members, as follows:
(M11, M12, M21, M22, OffsetX, OffsetY)
Although you can use a Matrix structure directly to translate individual points, or with a MatrixTransform to transform objects, Silverlight also provides a set of classes that enable you to transform objects without working directly with matrices: RotateTransform, ScaleTransform, SkewTransform, and TranslateTransform.
Properties of a Matrix are animatable (as one or more DoubleAnimation animations or DoubleAnimationUsingKeyFrames).
A Matrix provides the property value for the MatrixTransform..::.Matrix property.
Silverlight 3 introduces related types that can be used for transformation matrices in three-dimensional space and then used for a projection. See Matrix3D and Matrix3DProjection.
The following XAML defines a Matrix that provides data for a MatrixTransform applied to a rectangular shape. In this case, the matrix combines an offset (OffsetX and OffsetY) and a skew (M12). Note that this same effect could have been produced by combining a TranslateTransform and a SkewTransform. Whether to use a single Matrix or combinations of discrete transforms is a matter of coding style, the results are identical.
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Reference